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authorTony J. White <tjw@tjw.org>2009-10-03 11:44:02 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:17 +0000
commit122de31ac2834809fb15088eda6f5278d4525fb1 (patch)
treedcb4c460a2cae6df5195bd4eb21c32a7ee309ba1 /src/game/bg_public.h
parent82ef46c4c099fbfed24fa326ee6f501ad5535a30 (diff)
* voice chat stuff (no, not like TeamSpeak)
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index f9527d37..1e1c98ac 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1225,6 +1225,7 @@ qboolean BG_WeaponIsAllowed( weapon_t weapon );
qboolean BG_UpgradeIsAllowed( upgrade_t upgrade );
qboolean BG_ClassIsAllowed( class_t class );
qboolean BG_BuildableIsAllowed( buildable_t buildable );
+weapon_t BG_PrimaryWeapon( int stats[ ] );
typedef struct
{
@@ -1242,3 +1243,58 @@ void BG_ClientListParse( clientList_t *list, const char *s );
#define FFF_ALIENS 2
#define FFF_BUILDABLES 4
+// bg_voice.c
+#define MAX_VOICES 8
+#define MAX_VOICE_NAME_LEN 16
+#define MAX_VOICE_CMD_LEN 16
+#define VOICE_ENTHUSIASM_DECAY 0.5f // enthusiasm lost per second
+
+typedef enum
+{
+ VOICE_CHAN_ALL,
+ VOICE_CHAN_TEAM ,
+ VOICE_CHAN_LOCAL,
+
+ VOICE_CHAN_NUM_CHANS
+} voiceChannel_t;
+
+typedef struct voiceTrack_s
+{
+#ifdef CGAME
+ sfxHandle_t track;
+ int duration;
+#endif
+ char *text;
+ int enthusiasm;
+ int team;
+ int class;
+ int weapon;
+ struct voiceTrack_s *next;
+} voiceTrack_t;
+
+
+typedef struct voiceCmd_s
+{
+ char cmd[ MAX_VOICE_CMD_LEN ];
+ voiceTrack_t *tracks;
+ struct voiceCmd_s *next;
+} voiceCmd_t;
+
+typedef struct voice_s
+{
+ char name[ MAX_VOICE_NAME_LEN ];
+ voiceCmd_t *cmds;
+ struct voice_s *next;
+} voice_t;
+
+voice_t *BG_VoiceInit( void );
+void BG_PrintVoices( voice_t *voices, int debugLevel );
+
+voice_t *BG_VoiceByName( voice_t *head, char *name );
+voiceCmd_t *BG_VoiceCmdFind( voiceCmd_t *head, char *name, int *cmdNum );
+voiceCmd_t *BG_VoiceCmdByNum( voiceCmd_t *head, int num);
+voiceTrack_t *BG_VoiceTrackByNum( voiceTrack_t *head, int num );
+voiceTrack_t *BG_VoiceTrackFind( voiceTrack_t *head, team_t team,
+ class_t class, weapon_t weapon,
+ int enthusiasm, int *trackNum );
+