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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:29:34 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:59 +0000
commit1de6714f3fd27682ee48d26c7280ff4dd7c22081 (patch)
treea8ac717636cbcc4916ef6468f1b25e340d40be44 /src/game/bg_public.h
parent70348f182bf8f21b99ca66bf427468588cb41534 (diff)
Improvements, fixes, and cleanups to smooth regen
* Store player class regeneration rates as floats * Only calculate regen modifier once if replenishing multiple health points simultaneously
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index a08b8cdd..7f7f576f 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -916,7 +916,7 @@ typedef struct
int health;
float fallDamage;
- int regenRate;
+ float regenRate;
int abilities;