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authorTim Angus <tim@ngus.net>2003-09-27 03:16:58 +0000
committerTim Angus <tim@ngus.net>2003-09-27 03:16:58 +0000
commit2c917c986c82fafafe2b58a61479657997d80718 (patch)
tree7cf2cd7195f30481e073d1c1c32034d6b0d9b52a /src/game/bg_public.h
parenta17c3a4d4a9a719a630e7a3a78d640e950337d21 (diff)
* weapon.cfg files changed a bit to include sections for alternate fire modes
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index ad7404df..def97d26 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -313,6 +313,17 @@ typedef enum
typedef enum
{
+ WPM_NONE,
+
+ WPM_PRIMARY,
+ WPM_SECONDARY,
+ WPM_TERTIARY,
+
+ WPM_NUM_WEAPONMODES
+} weaponMode_t;
+
+typedef enum
+{
WP_NONE,
WP_VENOM,