diff options
author | Tim Angus <tim@ngus.net> | 2003-09-27 03:16:58 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-09-27 03:16:58 +0000 |
commit | 2c917c986c82fafafe2b58a61479657997d80718 (patch) | |
tree | 7cf2cd7195f30481e073d1c1c32034d6b0d9b52a /src/game/bg_public.h | |
parent | a17c3a4d4a9a719a630e7a3a78d640e950337d21 (diff) |
* weapon.cfg files changed a bit to include sections for alternate fire modes
* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index ad7404df..def97d26 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -313,6 +313,17 @@ typedef enum typedef enum { + WPM_NONE, + + WPM_PRIMARY, + WPM_SECONDARY, + WPM_TERTIARY, + + WPM_NUM_WEAPONMODES +} weaponMode_t; + +typedef enum +{ WP_NONE, WP_VENOM, |