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authorTim Angus <tim@ngus.net>2004-03-28 02:07:27 +0000
committerTim Angus <tim@ngus.net>2004-03-28 02:07:27 +0000
commit36ceed63fed29968e418ac4d4bd60d1c1a14bec8 (patch)
treec0b4a65ac14807e99c9e3e34ed003aff7a15f8c0 /src/game/bg_public.h
parent1c686ae22446e294c796d8bebf5cc1693cbc6235 (diff)
* Fixed bug where upgraded chimera's electrical attack sometimes didn't work
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index f00ad321..6a279cf5 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1258,6 +1258,7 @@ void ProjectPointOntoVector( vec3_t point, vec3_t vStart,
float VectorDistance( vec3_t v1, vec3_t v2 );
// done.
+#define M_ROOT3 1.732050808f
float VectorMinComponent( vec3_t v );
float VectorMaxComponent( vec3_t v );
float round( float v );