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authorTim Angus <tim@ngus.net>2001-01-27 22:43:12 +0000
committerTim Angus <tim@ngus.net>2001-01-27 22:43:12 +0000
commit3d0fef73d7b3494bc4457953332d79e51a522201 (patch)
tree9a890ba1002e25cf2d32c8460b0a2ea779b424e4 /src/game/bg_public.h
parent9eb4b77de0fa7e23bb31c861718cdd0b3666b905 (diff)
Ugh, haven't done this in weeks. Um. New creep system, half built new torchlight and the usual assortment of bug fixes.
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index a4e6ea46..0f53ef30 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -484,7 +484,8 @@ typedef enum {
EV_POWERUP_REGEN,
EV_GIB_PLAYER, // gib a previously living player
- EV_GIB_GENERIC, //TA: generic green gib for droids
+ EV_GIB_DROID, //TA: generic green gib for droids
+ EV_ITEM_RECEDE, //TA: sent when creep should recede
EV_DEBUG_LINE,
EV_STOPLOOPINGSOUND,
@@ -781,4 +782,5 @@ qboolean BG_gotWeapon( int weapon, int stats[ ] );*/
//TA: conceptually should live in q_shared.h
void AxisToAngles( vec3_t axis[3], vec3_t angles);
float arccos( float x );
+#define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y))