diff options
author | Tim Angus <tim@ngus.net> | 2001-01-27 22:43:12 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-01-27 22:43:12 +0000 |
commit | 3d0fef73d7b3494bc4457953332d79e51a522201 (patch) | |
tree | 9a890ba1002e25cf2d32c8460b0a2ea779b424e4 /src/game/bg_public.h | |
parent | 9eb4b77de0fa7e23bb31c861718cdd0b3666b905 (diff) |
Ugh, haven't done this in weeks. Um. New creep system, half built new torchlight and the usual assortment of bug fixes.
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index a4e6ea46..0f53ef30 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -484,7 +484,8 @@ typedef enum { EV_POWERUP_REGEN, EV_GIB_PLAYER, // gib a previously living player - EV_GIB_GENERIC, //TA: generic green gib for droids + EV_GIB_DROID, //TA: generic green gib for droids + EV_ITEM_RECEDE, //TA: sent when creep should recede EV_DEBUG_LINE, EV_STOPLOOPINGSOUND, @@ -781,4 +782,5 @@ qboolean BG_gotWeapon( int weapon, int stats[ ] );*/ //TA: conceptually should live in q_shared.h void AxisToAngles( vec3_t axis[3], vec3_t angles); float arccos( float x ); +#define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y)) |