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authorTim Angus <tim@ngus.net>2002-03-04 23:06:24 +0000
committerTim Angus <tim@ngus.net>2002-03-04 23:06:24 +0000
commit465bdb724cbd651303143958e7eef2e8577321e9 (patch)
tree9e956767b865c7865250ea15aa6907c1b8814042 /src/game/bg_public.h
parentcf0142835b37de4e5731699d06862bc3199ecf53 (diff)
The real bugfix to cg_wwFollow not being persistant
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h58
1 files changed, 27 insertions, 31 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 7d1c48f0..ac0c0b0d 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -229,27 +229,26 @@ typedef enum {
STAT_BUILDABLE //TA: which ghost model to display for building
} statIndex_t;
-#define SCA_WALLCLIMBER 1
-#define SCA_TAKESFALLDAMAGE 2
-#define SCA_CANZOOM 4
-#define SCA_CANJUMP 8
-#define SCA_NOWEAPONDRIFT 16
-#define SCA_FOVWARPS 32
-#define SCA_ALIENSENSE 64
-
-#define SS_WALLCLIMBING 1
-#define SS_WALLCLIMBINGCEILING 2
-#define SS_WALLCLIMBINGFOLLOW 4
-#define SS_CREEPSLOWED 8
-#define SS_SPEEDBOOST 16
-#define SS_INFESTING 32
-#define SS_GRABBED 64
-#define SS_BLOBLOCKED 128
-#define SS_POISONED 256
-#define SS_HOVELING 512
-#define SS_BOOSTED 1024
-
-#define SB_VALID_TOGGLEBIT 16384
+#define SCA_WALLCLIMBER 0x00000001
+#define SCA_TAKESFALLDAMAGE 0x00000002
+#define SCA_CANZOOM 0x00000004
+#define SCA_CANJUMP 0x00000008
+#define SCA_NOWEAPONDRIFT 0x00000010
+#define SCA_FOVWARPS 0x00000020
+#define SCA_ALIENSENSE 0x00000040
+
+#define SS_WALLCLIMBING 0x00000001
+#define SS_WALLCLIMBINGCEILING 0x00000002
+#define SS_CREEPSLOWED 0x00000004
+#define SS_SPEEDBOOST 0x00000008
+#define SS_INFESTING 0x00000010
+#define SS_GRABBED 0x00000020
+#define SS_BLOBLOCKED 0x00000040
+#define SS_POISONED 0x00000080
+#define SS_HOVELING 0x00000100
+#define SS_BOOSTED 0x00000200
+
+#define SB_VALID_TOGGLEBIT 0x00004000
#define MAX_STAMINA 1000
@@ -261,20 +260,17 @@ typedef enum {
PERS_HITS, // total points damage inflicted so damage beeps can sound on change
PERS_RANK,
PERS_TEAM,
- PERS_SPAWN_COUNT, // incremented every respawn
- PERS_PLAYEREVENTS, // 16 bits that can be flipped for events
+ PERS_SPAWN_COUNT, // incremented every respawn
+ PERS_PLAYEREVENTS, // 16 bits that can be flipped for events
PERS_REWARD, // a reward_t
- PERS_ATTACKER, // clientnum of last damage inflicter
+ PERS_ATTACKER, // clientnum of last damage inflicter
PERS_KILLED, // count of the number of times you died
- // these were added for single player awards tracking
- PERS_IMPRESSIVE_COUNT,
- PERS_EXCELLENT_COUNT,
- PERS_GAUNTLET_FRAG_COUNT,
- PERS_ACCURACY_SHOTS,
- PERS_ACCURACY_HITS
- //TA: FIXME: /\ get rid of award counts to make some room
+
+ //TA:
+ PERS_STATE
} persEnum_t;
+#define PS_WALLCLIMBINGFOLLOW 0x00000001
// entityState_t->eFlags
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD