summaryrefslogtreecommitdiff
path: root/src/game/bg_public.h
diff options
context:
space:
mode:
authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:41:13 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:09 +0000
commit47fd44d7bb4acd32854e4f6fdbdef04692ff728f (patch)
treec7e8467ed756c95a061acf7485c49853df7aa3be /src/game/bg_public.h
parente426f3837d6779d25a0def85e82d2bbee8493d4c (diff)
* make zap damage instant
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 2ec0435d..cfe456c5 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1114,8 +1114,8 @@ int BG_PlayerPoisonCloudTime( playerState_t *ps );
weapon_t BG_GetPlayerWeapon( playerState_t *ps );
qboolean BG_HasEnergyWeapon( playerState_t *ps );
-void BG_PackZapTargets( entityState_t *es, int *entityNums, int count );
-void BG_UnpackZapTargets( entityState_t *es, int *entityNums, int count );
+void BG_PackZapTargets( entityState_t *es, int creator, const int *entityNums, int count );
+void BG_UnpackZapTargets( entityState_t *es, int *creator, int *entityNums, int count );
const buildableAttributes_t *BG_BuildableByName( const char *name );
const buildableAttributes_t *BG_BuildableByEntityName( const char *name );