diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:24:23 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:57 +0000 |
commit | 48ce47c288f195919487a5f8e38f9658704e727c (patch) | |
tree | 97569a9dea3931b679da21cebe9a4e42b3d85b13 /src/game/bg_public.h | |
parent | 26929db587d89ea0badb67d5e32130020c2b2d00 (diff) |
* Norfenstein's increased Dretch attack repeat
Scaled back the gameplay implications of the recent wallwalking changes a bit:
* Wallwalking players will not get knocked off walls by knockback forces
* Cannot shove enemies again
* Shoving will still knock wallwalkers off of you
* Getting shoved off of someone while toggle wallwalking will not disable your WW
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index a5d6680c..3c753092 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -136,6 +136,7 @@ typedef enum #define PMF_BACKWARDS_RUN 16 // coast down to backwards run #define PMF_TIME_LAND 32 // pm_time is time before rejump #define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time +#define PMF_TIME_KNOCKOFF 128 // pm_time is no-wallwalk time #define PMF_TIME_WATERJUMP 256 // pm_time is waterjump #define PMF_RESPAWNED 512 // clear after attack and jump buttons come up #define PMF_USE_ITEM_HELD 1024 @@ -147,7 +148,7 @@ typedef enum #define PMF_WEAPON_SWITCH 65536 // force a weapon switch -#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK|PMF_TIME_WALLJUMP) +#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK|PMF_TIME_KNOCKOFF|PMF_TIME_WALLJUMP) typedef struct { |