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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:24:47 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:58 +0000
commit4b1bd2babe3c5b37648b987d16225d9f111205ce (patch)
treeed6ece1bd3c583982ca0f74ecca23315e30a274f /src/game/bg_public.h
parentc5ad838c31a7d6f5970010fc06d4417bef68dab9 (diff)
* Reworked the dialog code a bit, removed some redundancies
* Commented out the CMD_* dialog long messages -- probably never accessed from the GUI! * Converted some more prints into MN_* messages * Introduced a two-argument 'servermenu' to pass arguments to CG_Menu() -- menus can refer to classes etc now * Converted UI 'Disable Warning Dialogs' to a multi-item ('no', 'print to console', 'yes') * Removed some unused dialogs
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h25
1 files changed, 17 insertions, 8 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 3c753092..c645f915 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -592,21 +592,30 @@ typedef enum
MN_A_NOEROOM,
MN_A_TOOCLOSE,
MN_A_NOOVMND_EVOLVE,
+ MN_A_TEAMCHANGEBUILDTIMER,
+ MN_A_EVOLVEBUILDTIMER,
+ MN_A_CANTEVOLVE,
+ MN_A_EVOLVEWALLWALK,
+ MN_A_UNKNOWNCLASS,
+ MN_A_CLASSNOTSPAWN,
+ MN_A_CLASSNOTALLOWED,
+ MN_A_CLASSNOTATSTAGE,
//shared build
MN_B_NOROOM,
MN_B_NORMAL,
+ MN_B_CANNOT,
+ MN_B_SUDDENDEATH,
+ MN_B_REVOKED,
+ MN_B_SURRENDER,
//alien build
- MN_A_SPWNWARN, // not currently used
MN_A_ONEOVERMIND,
+ MN_A_ONEHOVEL,
MN_A_NOBP,
MN_A_NOCREEP,
MN_A_NOOVMND,
- MN_A_ONEHOVEL,
MN_A_HOVEL_EXIT,
- MN_A_TEAMCHANGEBUILDTIMER,
- MN_A_EVOLVEBUILDTIMER,
//human stuff
MN_H_SPAWN,
@@ -615,10 +624,14 @@ typedef enum
MN_H_NOSLOTS,
MN_H_NOFUNDS,
MN_H_ITEMHELD,
+ MN_H_TEAMCHANGEBUILDTIMER,
MN_H_NOENERGYAMMOHERE,
MN_H_NOARMOURYHERE,
MN_H_NOROOMBSUITON,
MN_H_NOROOMBSUITOFF,
+ MN_H_ARMOURYBUILDTIMER,
+ MN_H_DEADTOCLASS,
+ MN_H_UNKNOWNSPAWNITEM,
//human build
MN_H_NOPOWERHERE,
@@ -626,11 +639,7 @@ typedef enum
MN_H_NOTPOWERED,
MN_H_NODCC,
MN_H_ONEREACTOR,
- MN_H_TNODEWARN, // not currently used
- MN_H_RPTNOREAC,
MN_H_RPTPOWERHERE,
- MN_H_TEAMCHANGEBUILDTIMER,
- MN_H_ARMOURYBUILDTIMER
} dynMenu_t;
// animations