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authorTim Angus <tim@ngus.net>2001-09-25 22:27:28 +0000
committerTim Angus <tim@ngus.net>2001-09-25 22:27:28 +0000
commit688d528f2860d456248363cb1c041de7dabe1911 (patch)
treebb7dc0f1d009f29ed6ca91628523d7c442aaf371 /src/game/bg_public.h
parentd511ec1caee3717f9652c8366a054c3046f6e2f6 (diff)
Added 2 experimental weapons
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index b0acd7a7..284bbf86 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -328,7 +328,7 @@ typedef enum {
} holdable_t;
//TA: needed client side to size sprites
-#define FIREBALL_LIFETIME 1500.0f
+#define FIREBALL_LIFETIME 1000.0f
typedef enum
{
@@ -350,6 +350,8 @@ typedef enum
WP_VENOM,
WP_GRABANDCSAW,
WP_POUNCE,
+ WP_MASS_DRIVER,
+ WP_PULSE_RIFLE,
//build weapons must remain in a block
WP_DBUILD,
@@ -358,7 +360,6 @@ typedef enum
WP_HBUILD,
//ok?
- WP_SCANNER,
WP_GGRENADE,
WP_NUM_WEAPONS
@@ -520,6 +521,7 @@ typedef enum {
EV_BULLET_HIT_FLESH,
EV_BULLET_HIT_WALL,
+ EV_MASS_DRIVER_HIT,
EV_MISSILE_HIT,
EV_MISSILE_MISS,