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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:18:02 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:51 +0000
commit6bff95c5978a0d4e0cb7e99232a1e61678fcf81b (patch)
tree6a6788b2b51c50707bc7f2dbdccb8cc40aab4e9c /src/game/bg_public.h
parent75002f6c61b3e7e3521819df0216d52c14374520 (diff)
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretch bounding box. Prevents spectators from getting stuck in the floor.
* Buildables round their health up when encoding health information for transmission, no more 0 hp buildables that aren't dead * Removed the devmap credits hack I put in earlier * Can now use \itemact weapon to switch to weapon, also \itemact weapon/blaster will not repeatedly force a weapon change if that weapon is already selected * Options menu entry for "Sprint" changed to "Sprint / Dodge" with correct bind (+button6) Norfenstein decided to switch to fractional "frags" (aka evos) for Aliens: * BG_ClassCanEvolveFromTo rewritten to be more robust in case classes are shuffled around later * CG_AtHighestClass and BG_UpgradeClassAvailable merged into BG_AlienCanEvolve * Changed BG_GetValueOfHuman to BG_GetValueOfPlayer which now accomodates Aliens too * Aliens now must receive 400 credits per frag point (9 evos = 3600 credits!) * Aliens can only spend whole points * TK/Suicide penalties moved to tremulous.h and converted to credit values * Complex nasty Alien land goes bye-bye
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index cc789c1f..61195fe1 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1110,7 +1110,7 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
void (*trace)( trace_t *, const vec3_t, const vec3_t,
const vec3_t, const vec3_t, int, int ),
vec3_t outOrigin, vec3_t outAngles, trace_t *tr );
-int BG_GetValueOfHuman( playerState_t *ps );
+int BG_GetValueOfPlayer( playerState_t *ps );
int BG_FindBuildNumForName( char *name );
int BG_FindBuildNumForEntityName( char *name );
@@ -1179,7 +1179,8 @@ int BG_FindSteptimeForClass( int pclass );
qboolean BG_ClassHasAbility( int pclass, int ability );
weapon_t BG_FindStartWeaponForClass( int pclass );
float BG_FindBuildDistForClass( int pclass );
-int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num );
+int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int alienStage, int num );
+qboolean BG_AlienCanEvolve( int pclass, int credits, int alienStage );
int BG_FindCostOfClass( int pclass );
int BG_FindValueOfClass( int pclass );
void BG_InitClassOverrides( void );