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authorTim Angus <tim@ngus.net>2002-01-13 17:15:50 +0000
committerTim Angus <tim@ngus.net>2002-01-13 17:15:50 +0000
commit88f875b5c2ce0eff085084535c6fa23f2b30470c (patch)
tree87d5d6f3e5d00d965cc6805f6e88fd1e5048a149 /src/game/bg_public.h
parent4ad94a5b05565c08e34d8f575373627c7f6ac9e8 (diff)
Staging transitions. Battpack. Half jetpack
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 6a0018ed..72a1ae11 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -933,6 +933,7 @@ typedef struct
int clips;
int maxClips;
qboolean infiniteAmmo;
+ qboolean usesEnergy;
int repeatRate;
int reloadTime;
@@ -1024,6 +1025,7 @@ char *BG_FindModelsForWeapon( int weapon, int modelNum );
char *BG_FindIconForWeapon( int weapon );
void BG_FindAmmoForWeapon( int weapon, int *quan, int *clips, int *maxClips );
qboolean BG_FindInfinteAmmoForWeapon( int weapon );
+qboolean BG_FindUsesEnergyForWeapon( int weapon );
int BG_FindRepeatRateForWeapon( int weapon );
int BG_FindReloadTimeForWeapon( int weapon );
qboolean BG_WeaponHasAltMode( int weapon );