diff options
author | Tim Angus <tim@ngus.net> | 2002-08-28 04:05:50 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-08-28 04:05:50 +0000 |
commit | 924e657d2269d345268d0aca4a27c76e61a04617 (patch) | |
tree | 44dd3a31a26d217433fef6a5f6c22ca8528e6100 /src/game/bg_public.h | |
parent | 6e80011a5dc04f9d9113265c733dfc6075f5326b (diff) |
* Poison cloud WP_GRAB_CLAW_UPG server and client side
* Bug fixes to new wall walking code
* Removed synced weapons
* A few random bug fixes
* Refactored and improved CG_LaunchSprite a little
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 361ae0ce..393d278d 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -49,6 +49,8 @@ #define LC_TOTAL_CHARGE 255 #define LC_CHARGE_TIME 2000.0f +#define PCLOUD_TIME 10000 + // // config strings are a general means of communicating variable length strings // from the server to all connected clients. @@ -248,6 +250,7 @@ typedef enum { #define SS_HOVELING 0x00000100 #define SS_BOOSTED 0x00000200 #define SS_SLOWLOCKED 0x00000400 +#define SS_POISONCLOUDED 0x00000800 #define SB_VALID_TOGGLEBIT 0x00004000 @@ -510,7 +513,6 @@ typedef enum { EV_FIRE_WEAPON, EV_FIRE_WEAPON2, EV_FIRE_WEAPON3, - EV_FIRE_WEAPONBOTH, EV_USE_ITEM0, EV_USE_ITEM1, @@ -584,7 +586,8 @@ typedef enum { EV_TAUNT_PATROL, EV_MENU, //TA: menu event - EV_BUILD_DELAY //TA: can't build yet + EV_BUILD_DELAY, //TA: can't build yet + EV_POISONCLOUD //TA: client poisoned } entity_event_t; typedef enum @@ -973,7 +976,6 @@ typedef struct qboolean hasAltMode; qboolean hasThirdMode; - qboolean synced; qboolean purchasable; @@ -1090,7 +1092,6 @@ int BG_FindRepeatRateForWeapon( int weapon ); int BG_FindReloadTimeForWeapon( int weapon ); qboolean BG_WeaponHasAltMode( int weapon ); qboolean BG_WeaponHasThirdMode( int weapon ); -qboolean BG_WeaponModesAreSynced( int weapon ); qboolean BG_FindPurchasableForWeapon( int weapon ); int BG_FindBuildDelayForWeapon( int weapon ); WUTeam_t BG_FindTeamForWeapon( int weapon ); |