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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:19:17 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:52 +0000
commit9fed6829767d39dbe05f9fa54dfcf18ae792e991 (patch)
tree4847d5803721eec733ad20943457838d281a5f88 /src/game/bg_public.h
parent5e46c5258c1999af57f2589a6cead5682af6ca5d (diff)
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce off of players
* Added a new cvar, cg_hudFilesEnable, set to "1" to enable your custom HUD -- this is a temporary workaround to custom HUD incompatibility!
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 0bceb6c6..858b0740 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -135,7 +135,6 @@ typedef enum
#define PMF_BACKWARDS_RUN 16 // coast down to backwards run
#define PMF_TIME_LAND 32 // pm_time is time before rejump
#define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time
-#define PMF_FORCE_CROUCH 128 // force the player to crouch
#define PMF_TIME_WATERJUMP 256 // pm_time is waterjump
#define PMF_RESPAWNED 512 // clear after attack and jump buttons come up
#define PMF_USE_ITEM_HELD 1024