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authorBen Millwood <thebenmachine@gmail.com>2010-03-03 19:26:10 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:30 +0000
commita72e2dbbe964464e0e95bb830448116825d4fc05 (patch)
tree61ee0696cd35c11a4c4966237cfad7571bb4dff9 /src/game/bg_public.h
parent02fe20824c8fc7fbbe6086d23ac34ca7c7e02192 (diff)
* Squeeze eFlags back into 16 bits
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h46
1 files changed, 26 insertions, 20 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index aef295b8..d5a143a6 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -271,26 +271,32 @@ typedef enum
#define PS_SPRINTTOGGLE 0x00000008
// entityState_t->eFlags
-#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
-#define EF_TELEPORT_BIT 0x00000002 // toggled every time the origin abruptly changes
-#define EF_PLAYER_EVENT 0x00000004
-#define EF_BOUNCE 0x00000008 // for missiles
-#define EF_BOUNCE_HALF 0x00000010 // for missiles
-#define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles
-#define EF_B_SPAWNED 0x00000008 // buildable has spawned
-#define EF_B_POWERED 0x00000010 // buildable is powered
-#define EF_B_MARKED 0x00000020 // buildable is marked for deconstruction
-#define EF_WALLCLIMB 0x00000040 // wall walking
-#define EF_WALLCLIMBCEILING 0x00000080 // wall walking ceiling hack
-#define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items)
-#define EF_FIRING 0x00000200 // for lightning gun
-#define EF_FIRING2 0x00000400 // alt fire
-#define EF_FIRING3 0x00000800 // third fire
-#define EF_MOVER_STOP 0x00001000 // will push otherwise
-#define EF_POISONCLOUDED 0x00002000 // player hit with basilisk gas
-#define EF_CONNECTION 0x00004000 // draw a connection trouble sprite
-#define EF_BLOBLOCKED 0x00020000 // caught by a trapper
-#define EF_WARN_CHARGE 0x00040000 // Lucifer Cannon is about to overcharge
+// notice that some flags are overlapped, so their meaning depends on context
+#define EF_DEAD 0x0001 // don't draw a foe marker over players with EF_DEAD
+#define EF_TELEPORT_BIT 0x0002 // toggled every time the origin abruptly changes
+#define EF_PLAYER_EVENT 0x0004 // only used for eType > ET_EVENTS
+
+// for missiles:
+#define EF_BOUNCE 0x0008 // for missiles
+#define EF_BOUNCE_HALF 0x0010 // for missiles
+#define EF_NO_BOUNCE_SOUND 0x0020 // for missiles
+
+// buildable flags:
+#define EF_B_SPAWNED 0x0008
+#define EF_B_POWERED 0x0010
+#define EF_B_MARKED 0x0020
+
+#define EF_WARN_CHARGE 0x0020 // Lucifer Cannon is about to overcharge
+#define EF_WALLCLIMB 0x0040 // wall walking
+#define EF_WALLCLIMBCEILING 0x0080 // wall walking ceiling hack
+#define EF_NODRAW 0x0100 // may have an event, but no model (unspawned items)
+#define EF_FIRING 0x0200 // for lightning gun
+#define EF_FIRING2 0x0400 // alt fire
+#define EF_FIRING3 0x0800 // third fire
+#define EF_MOVER_STOP 0x1000 // will push otherwise
+#define EF_POISONCLOUDED 0x2000 // player hit with basilisk gas
+#define EF_CONNECTION 0x4000 // draw a connection trouble sprite
+#define EF_BLOBLOCKED 0x8000 // caught by a trapper
typedef enum
{