diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2010-03-03 19:26:10 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:30 +0000 |
commit | a72e2dbbe964464e0e95bb830448116825d4fc05 (patch) | |
tree | 61ee0696cd35c11a4c4966237cfad7571bb4dff9 /src/game/bg_public.h | |
parent | 02fe20824c8fc7fbbe6086d23ac34ca7c7e02192 (diff) |
* Squeeze eFlags back into 16 bits
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index aef295b8..d5a143a6 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -271,26 +271,32 @@ typedef enum #define PS_SPRINTTOGGLE 0x00000008 // entityState_t->eFlags -#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD -#define EF_TELEPORT_BIT 0x00000002 // toggled every time the origin abruptly changes -#define EF_PLAYER_EVENT 0x00000004 -#define EF_BOUNCE 0x00000008 // for missiles -#define EF_BOUNCE_HALF 0x00000010 // for missiles -#define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles -#define EF_B_SPAWNED 0x00000008 // buildable has spawned -#define EF_B_POWERED 0x00000010 // buildable is powered -#define EF_B_MARKED 0x00000020 // buildable is marked for deconstruction -#define EF_WALLCLIMB 0x00000040 // wall walking -#define EF_WALLCLIMBCEILING 0x00000080 // wall walking ceiling hack -#define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items) -#define EF_FIRING 0x00000200 // for lightning gun -#define EF_FIRING2 0x00000400 // alt fire -#define EF_FIRING3 0x00000800 // third fire -#define EF_MOVER_STOP 0x00001000 // will push otherwise -#define EF_POISONCLOUDED 0x00002000 // player hit with basilisk gas -#define EF_CONNECTION 0x00004000 // draw a connection trouble sprite -#define EF_BLOBLOCKED 0x00020000 // caught by a trapper -#define EF_WARN_CHARGE 0x00040000 // Lucifer Cannon is about to overcharge +// notice that some flags are overlapped, so their meaning depends on context +#define EF_DEAD 0x0001 // don't draw a foe marker over players with EF_DEAD +#define EF_TELEPORT_BIT 0x0002 // toggled every time the origin abruptly changes +#define EF_PLAYER_EVENT 0x0004 // only used for eType > ET_EVENTS + +// for missiles: +#define EF_BOUNCE 0x0008 // for missiles +#define EF_BOUNCE_HALF 0x0010 // for missiles +#define EF_NO_BOUNCE_SOUND 0x0020 // for missiles + +// buildable flags: +#define EF_B_SPAWNED 0x0008 +#define EF_B_POWERED 0x0010 +#define EF_B_MARKED 0x0020 + +#define EF_WARN_CHARGE 0x0020 // Lucifer Cannon is about to overcharge +#define EF_WALLCLIMB 0x0040 // wall walking +#define EF_WALLCLIMBCEILING 0x0080 // wall walking ceiling hack +#define EF_NODRAW 0x0100 // may have an event, but no model (unspawned items) +#define EF_FIRING 0x0200 // for lightning gun +#define EF_FIRING2 0x0400 // alt fire +#define EF_FIRING3 0x0800 // third fire +#define EF_MOVER_STOP 0x1000 // will push otherwise +#define EF_POISONCLOUDED 0x2000 // player hit with basilisk gas +#define EF_CONNECTION 0x4000 // draw a connection trouble sprite +#define EF_BLOBLOCKED 0x8000 // caught by a trapper typedef enum { |