diff options
author | Tim Angus <tim@ngus.net> | 2009-10-04 22:40:52 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:39 +0000 |
commit | aede0859509b743e8a76c2ad055ae94d0545af88 (patch) | |
tree | 16942dbb3df86891aad9b89e88a7fd427f607680 /src/game/bg_public.h | |
parent | ea0ff0071ed313c479693f1d2e1b9a2da167a891 (diff) |
* Reduce generic1 to 10 bits
* Remove buildable health scaling/masking stuff; 10 bits is plenty now
* Potentially fix bug where many PVS entering buildables would inappropriately
make damaged sounds
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 2e382247..22391537 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -420,9 +420,6 @@ typedef enum BA_NUM_BUILDABLES } buildable_t; -#define B_HEALTH_BITS 12 -#define B_HEALTH_MASK ((1<<B_HEALTH_BITS)-1) - // reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS]) #define PLAYEREVENT_DENIEDREWARD 0x0001 #define PLAYEREVENT_GAUNTLETREWARD 0x0002 |