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authorTim Angus <tim@ngus.net>2009-10-04 22:40:52 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:39 +0000
commitaede0859509b743e8a76c2ad055ae94d0545af88 (patch)
tree16942dbb3df86891aad9b89e88a7fd427f607680 /src/game/bg_public.h
parentea0ff0071ed313c479693f1d2e1b9a2da167a891 (diff)
* Reduce generic1 to 10 bits
* Remove buildable health scaling/masking stuff; 10 bits is plenty now * Potentially fix bug where many PVS entering buildables would inappropriately make damaged sounds
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 2e382247..22391537 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -420,9 +420,6 @@ typedef enum
BA_NUM_BUILDABLES
} buildable_t;
-#define B_HEALTH_BITS 12
-#define B_HEALTH_MASK ((1<<B_HEALTH_BITS)-1)
-
// reward sounds (stored in ps->persistant[PERS_PLAYEREVENTS])
#define PLAYEREVENT_DENIEDREWARD 0x0001
#define PLAYEREVENT_GAUNTLETREWARD 0x0002