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authorTim Angus <tim@ngus.net>2003-08-31 01:18:40 +0000
committerTim Angus <tim@ngus.net>2003-08-31 01:18:40 +0000
commitc7d3bd75523726fc4f5230a9c23b5f31537fc5a8 (patch)
tree5fcec7f1c10997cf640393271ae18c5522ed3c82 /src/game/bg_public.h
parent703dcc641a188c128dc5acb7bfc6d7b8333bdd35 (diff)
* Fixed hovel problems
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index ff96700d..690ac0e4 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -559,6 +559,7 @@ typedef enum
MN_A_NORMAL,
MN_A_HOVEL_OCCUPIED,
MN_A_HOVEL_BLOCKED,
+ MN_A_HOVEL_EXIT,
MN_A_OBANK,
MN_A_NOFUNDS,
MN_A_NOEROOM,
@@ -1201,6 +1202,8 @@ qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTi
void AxisToAngles( vec3_t axis[3], vec3_t angles );
#define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y))
float pointToLineDistance( const vec3_t point, const vec3_t p1, const vec3_t p2 );
+#define MAX(x,y) (x)>(y)?(x):(y)
+#define MIN(x,y) (x)<(y)?(x):(y)
// Ridah
@@ -1211,3 +1214,5 @@ void ProjectPointOntoVector( vec3_t point, vec3_t vStart,
float VectorDistance( vec3_t v1, vec3_t v2 );
// done.
+float VectorMinComponent( vec3_t v );
+float VectorMaxComponent( vec3_t v );