diff options
author | Tim Angus <tim@ngus.net> | 2001-04-27 14:45:29 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-04-27 14:45:29 +0000 |
commit | cad03b9d84bb4c4a4bf4783beeb5d1dd2e435b43 (patch) | |
tree | f429e8c69cf62cfa81b57a705d3789448907ca39 /src/game/bg_public.h | |
parent | a7627e5694752c629bc5beeb39a7fa74bba8a8e5 (diff) |
Abstracted the buildable renderer a bit and added preliminary animation routines
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 4d6fc8a6..73e0699c 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -584,7 +584,7 @@ typedef enum { TORSO_NEGATIVE, #endif - MAX_ANIMATIONS, + MAX_PLAYER_ANIMATIONS, LEGS_BACKCR, LEGS_BACKWALK, @@ -592,9 +592,16 @@ typedef enum { FLAG_STAND, FLAG_STAND2RUN, - MAX_TOTALANIMATIONS -} animNumber_t; + MAX_PLAYER_TOTALANIMATIONS +} playerAnimNumber_t; +//TA: for buildable animations +typedef enum +{ + BUILD_CONSTRUCT, + BUILD_DESTROY, + MAX_BUILDABLE_ANIMATIONS +} buildableAnimNumber_t; typedef struct animation_s { int firstFrame; |