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author/dev/humancontroller <devhc@example.com>2017-02-07 18:25:37 +0100
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:07 +0100
commitef4057c1551351ceff9a1378795b2fb8fb929200 (patch)
tree7207db4dd545129401bef796a46a2226d3113d8f /src/game/bg_public.h
parentd8b92ee09b6032443f0ed6eff7973f292d7a66b6 (diff)
stop using PERS_SCORE from the server component
because score is a game-specific thing also, this prevents (Aasimar's hack) the use of server status queries to determine who is spectating whom
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index b5620401..bbb2f08b 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -262,7 +262,7 @@ typedef enum
// cleared on respawn
typedef enum
{
- PERS_SCORE, // !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!!
+ PERS_SCORE,
PERS_HITS, // total points damage inflicted so damage beeps can sound on change
PERS_SPAWNS, // how many spawns your team has
PERS_SPECSTATE,