diff options
author | Tim Angus <tim@ngus.net> | 2003-01-27 02:35:06 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-01-27 02:35:06 +0000 |
commit | 03986b8845ba59376ff6b315be0ebf47ee7244d8 (patch) | |
tree | d231879bdd2077a026fa47d011cbab8cecc848bf /src/game/g_active.c | |
parent | f3e7e55ef5b6e2502db82d2f9f658bdb904dca85 (diff) |
* Fixed a stupid HUD bug
* Changes to viewheights, BBOXes and FOVs
* Added some code to nudge the spawn origin of an infest spawning alien
* Infesting view now traces to find position
* Some changes to weapon ranges
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 7c643014..bb0211b6 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1153,7 +1153,7 @@ void ClientThink_real( gentity_t *ent ) } // check for respawning - if( client->ps.stats[STAT_HEALTH] <= 0 ) + if( client->ps.stats[ STAT_HEALTH ] <= 0 ) { // wait for the attack button to be pressed if( level.time > client->respawnTime ) |