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authorTim Angus <tim@ngus.net>2003-01-27 02:35:06 +0000
committerTim Angus <tim@ngus.net>2003-01-27 02:35:06 +0000
commit03986b8845ba59376ff6b315be0ebf47ee7244d8 (patch)
treed231879bdd2077a026fa47d011cbab8cecc848bf /src/game/g_active.c
parentf3e7e55ef5b6e2502db82d2f9f658bdb904dca85 (diff)
* Fixed a stupid HUD bug
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 7c643014..bb0211b6 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1153,7 +1153,7 @@ void ClientThink_real( gentity_t *ent )
}
// check for respawning
- if( client->ps.stats[STAT_HEALTH] <= 0 )
+ if( client->ps.stats[ STAT_HEALTH ] <= 0 )
{
// wait for the attack button to be pressed
if( level.time > client->respawnTime )