diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:26:51 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:00 +0000 |
commit | 0cf04fe37fef2e827a95bb19926a3cbf8e98c581 (patch) | |
tree | 93ac01309f47edb27be26fb31e3886f6082579b1 /src/game/g_active.c | |
parent | d9709deb95375f2462e5ca9fc98ebf92fd91ce04 (diff) |
* Added charge meter to the UI, can be disabled via GUI
* Trample and Lucifer Cannon charging reworked and moved to PMove
* Can no longer "cancel" a charging Lucifer Cannon
* STAT_MISC2 is now unused, booster and charge information can be inferred elsewhere (STAT_UNUSED)
* Trying to fire an empty weapon makes a clicking noise (also a bugfix, apparently the server would spam EV_NOAMMO which did nothing but is now used for the clicking noise -- audible to all players)
* Created an alternate, muffled Lucifer Cannon warning noise for other people's Lucifer Cannons
* Fixed bug which prevented players from switching to a different player while spectating someone in the spawn queue
* Spectators are now properly moved to the lock view position when spectating a player in the spawn queue
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 93 |
1 files changed, 7 insertions, 86 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index f232781b..74cb28e2 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -613,84 +613,6 @@ void ClientTimerActions( gentity_t *ent, int msec ) else if( client->ps.stats[ STAT_STAMINA ] < -MAX_STAMINA ) client->ps.stats[ STAT_STAMINA ] = -MAX_STAMINA; - //client is charging up for a... charge - if( client->ps.weapon == WP_ALEVEL4 ) - { - if( client->ps.stats[ STAT_MISC ] < LEVEL4_TRAMPLE_CHARGE_TRIGGER && - ( ucmd->buttons & BUTTON_ATTACK2 ) && !client->charging ) - { - client->charging = qfalse; //should already be off, just making sure - client->ps.stats[ STAT_STATE ] &= ~SS_CHARGING; - - if( ucmd->forwardmove > 0 ) - { - //trigger charge sound...is quite annoying - //if( client->ps.stats[ STAT_MISC ] <= 0 ) - // G_AddEvent( ent, EV_LEV4_TRAMPLE_PREPARE, 0 ); - - client->ps.stats[ STAT_MISC ] += 100 * LEVEL4_TRAMPLE_CHARGE_RATE; - - } - else - client->ps.stats[ STAT_MISC ] = 0; - - } - - if( !( ucmd->buttons & BUTTON_ATTACK2 ) || client->charging || - client->ps.stats[ STAT_MISC ] >= LEVEL4_TRAMPLE_CHARGE_TRIGGER ) - { - if( client->ps.stats[ STAT_MISC ] > LEVEL4_TRAMPLE_CHARGE_MIN ) - { - client->ps.stats[ STAT_MISC ] -= 100 * LEVEL4_TRAMPLE_DISCHARGE_RATE; - - if( client->charging == qfalse ) - G_AddEvent( ent, EV_LEV4_TRAMPLE_START, 0 ); - - client->charging = qtrue; - client->ps.stats[ STAT_STATE ] |= SS_CHARGING; - - //if the charger has stopped moving take a chunk of charge away - if( VectorLength( client->ps.velocity ) < 64.0f || strafing ) - client->ps.stats[ STAT_MISC ] = client->ps.stats[ STAT_MISC ] / 2; - - //can't charge backwards - if( ucmd->forwardmove < 0 ) - client->ps.stats[ STAT_MISC ] = 0; - if( client->ps.stats[ STAT_MISC ] > LEVEL4_TRAMPLE_CHARGE_MAX ) - client->ps.stats[ STAT_MISC ] = LEVEL4_TRAMPLE_CHARGE_MAX; - } - else - client->ps.stats[ STAT_MISC ] = 0; - - - if( client->ps.stats[ STAT_MISC ] <= 0 ) - { - client->ps.stats[ STAT_MISC ] = 0; - client->charging = qfalse; - client->ps.stats[ STAT_STATE ] &= ~SS_CHARGING; - } - } - } - - //client is charging up an lcannon - if( client->ps.weapon == WP_LUCIFER_CANNON && - ( ucmd->buttons & BUTTON_ATTACK ) && - client->ps.stats[ STAT_MISC2 ] <= 0 && - client->ps.weaponstate != WEAPON_NEEDS_RESET ) - { - if( client->ps.stats[ STAT_MISC ] <= 0 ) - client->lcannonStartTime = level.time; - - if( client->ps.stats[ STAT_MISC ] < LCANNON_TOTAL_CHARGE ) - client->ps.stats[ STAT_MISC ] += ( 100.0f / LCANNON_CHARGE_TIME ) * LCANNON_TOTAL_CHARGE; - - if( client->ps.stats[ STAT_MISC ] > LCANNON_TOTAL_CHARGE ) - client->ps.stats[ STAT_MISC ] = LCANNON_TOTAL_CHARGE; - - if( client->ps.stats[ STAT_MISC ] > ( client->ps.ammo * LCANNON_TOTAL_CHARGE ) / 10 ) - client->ps.stats[ STAT_MISC ] = client->ps.ammo * LCANNON_TOTAL_CHARGE / 10; - } - if( client->ps.weapon == WP_ABUILD || client->ps.weapon == WP_ABUILD2 || BG_InventoryContainsWeapon( WP_HBUILD, client->ps.stats ) ) { @@ -1477,20 +1399,20 @@ void ClientThink_real( gentity_t *ent ) else client->ps.pm_type = PM_NORMAL; - if( client->ps.stats[ STAT_STATE ] & SS_GRABBED && + if( ( client->ps.stats[ STAT_STATE ] & SS_GRABBED ) && client->grabExpiryTime < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_GRABBED; - if( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED && + if( ( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED ) && client->lastLockTime + LOCKBLOB_LOCKTIME < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_BLOBLOCKED; - if( client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED && + if( ( client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED ) && client->lastSlowTime + ABUILDER_BLOB_TIME < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED; - if( client->ps.stats[ STAT_STATE ] & SS_BOOSTED && - client->ps.stats[ STAT_MISC2 ] <= 0 ) + if( ( client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) && + level.time - client->boostedTime >= BOOST_TIME ) client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED; if( client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED ) @@ -1891,11 +1813,10 @@ void SpectatorClientEndFrame( gentity_t *ent ) ( ent->client->ps.eFlags & ( EF_VOTED | EF_TEAMVOTED ) ); ent->client->ps = cl->ps; ent->client->ps.eFlags = flags; - ent->client->ps.pm_flags |= PMF_FOLLOW; } - else - ent->client->ps.pm_flags &= ~PMF_FOLLOW; + ent->client->ps.clientNum = clientNum; + ent->client->ps.pm_flags |= PMF_FOLLOW; ent->client->ps.pm_flags &= ~PMF_QUEUED; } } |