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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:26:13 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:59 +0000
commit1f7cbfa395d168839b8ef841874b4f0079a1abcb (patch)
treea411c83912723e17fd08f0327699e908c2bb4f9f /src/game/g_active.c
parent617fac98d0df82c4beda446547ca021b7a12d9dd (diff)
Need to clear the Tyrant's fall velocity before every PMove or we can get insta-squashed telenodes from garbage fallVelocity values.
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 998040d9..f232781b 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1591,6 +1591,9 @@ void ClientThink_real( gentity_t *ent )
ent->flags &= ~FL_FORCE_GESTURE;
ent->client->pers.cmd.buttons |= BUTTON_GESTURE;
}
+
+ // clear fall velocity before every pmove
+ client->pmext.fallVelocity = 0.0f;
pm.ps = &client->ps;
pm.pmext = &client->pmext;