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authorTim Angus <tim@ngus.net>2006-04-09 22:05:35 +0000
committerTim Angus <tim@ngus.net>2006-04-09 22:05:35 +0000
commit25fcd1f90c39ce5c7eb4dfab0fedb4388ad4289c (patch)
tree9680d9ae32cd6fb4cfcfc175a2c4446d237c969c /src/game/g_active.c
parentcf9b7835e0f7021739bc620ac51c6081036faaee (diff)
* Removed CS_SCORE? config strings -- they were unused
* Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 9c8f8a1c..d78d4b98 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -447,7 +447,7 @@ qboolean ClientInactivityTimer( gclient_t *client )
if( level.time > client->inactivityTime - 10000 && !client->inactivityWarning )
{
client->inactivityWarning = qtrue;
- G_SendCommandFromServer( client - level.clients, "cp \"Ten seconds until inactivity drop!\n\"" );
+ trap_SendServerCommand( client - level.clients, "cp \"Ten seconds until inactivity drop!\n\"" );
}
}