diff options
author | Tim Angus <tim@ngus.net> | 2006-04-09 22:05:35 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-04-09 22:05:35 +0000 |
commit | 25fcd1f90c39ce5c7eb4dfab0fedb4388ad4289c (patch) | |
tree | 9680d9ae32cd6fb4cfcfc175a2c4446d237c969c /src/game/g_active.c | |
parent | cf9b7835e0f7021739bc620ac51c6081036faaee (diff) |
* Removed CS_SCORE? config strings -- they were unused
* Moved server command queuing from game to server -- sv_dequeuePeriod probably
needs to be lowered
* Added g_friendlyBuildableFire to enable friendly buildable fire
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 9c8f8a1c..d78d4b98 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -447,7 +447,7 @@ qboolean ClientInactivityTimer( gclient_t *client ) if( level.time > client->inactivityTime - 10000 && !client->inactivityWarning ) { client->inactivityWarning = qtrue; - G_SendCommandFromServer( client - level.clients, "cp \"Ten seconds until inactivity drop!\n\"" ); + trap_SendServerCommand( client - level.clients, "cp \"Ten seconds until inactivity drop!\n\"" ); } } |