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authorTim Angus <tim@ngus.net>2003-08-19 03:03:41 +0000
committerTim Angus <tim@ngus.net>2003-08-19 03:03:41 +0000
commit653d19589c6c466292f396a9d298bc73fe0ea453 (patch)
tree57ef820fd8d3d1ed52d995c8e48130a0986d0fa7 /src/game/g_active.c
parent9d775be1fcf70285d3d55fa1f1541e088b2280a6 (diff)
* Buildables now take time to "warp in"
* A few cleanups here and there * Bye bye cg_creep.c
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index ba1921ca..ec7a74fb 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1154,14 +1154,6 @@ void ClientThink_real( gentity_t *ent )
return;
}
- if( ( ( client->lastInfestTime +
- BG_FindEvolveTimeForClass( client->ps.stats[ STAT_PCLASS ] ) ) < level.time ) &&
- ( client->ps.stats[ STAT_STATE ] & SS_INFESTING ) )
- {
- client->ps.stats[ STAT_STATE ] &= ~SS_INFESTING;
- ClientSpawn( ent, client->infestBody );
- }
-
if( level.framenum > client->retriggerArmouryMenu && client->retriggerArmouryMenu )
{
G_TriggerMenu( client->ps.clientNum, MN_H_ARMOURY );