diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-24 07:46:20 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:03 +0000 |
commit | 6717b6d4f7882081012550719dd4373650fdd033 (patch) | |
tree | 25c36abd50a03055e084850db384a976c7384f1b /src/game/g_active.c | |
parent | 3c596928698f25af8e0fe45403a5770eac3866d1 (diff) |
* Stamina changes/fixes (kevlarman)
- Restore blacking out when you run out of stamina
- Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not
- Walk overrides sprint, by popular demand
- Modify the stamina "bolt" to better differentiate between states
- Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!)
* When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 236bc708..4bd1c30e 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -596,8 +596,9 @@ void ClientTimerActions( gentity_t *ent, int msec ) // Restore or subtract stamina if( stopped || client->ps.pm_type == PM_JETPACK ) client->ps.stats[ STAT_STAMINA ] += STAMINA_STOP_RESTORE; - else if( client->ps.stats[ STAT_STATE ] & SS_SPEEDBOOST ) - client->ps.stats[ STAT_STAMINA ] -= STAMINA_SPRINT_TAKE; + else if( ( client->ps.stats[ STAT_STATE ] & SS_SPEEDBOOST ) && + !( client->buttons & BUTTON_WALKING ) ) // walk overrides sprint + client->ps.stats[ STAT_STAMINA ] -= STAMINA_SPRINT_TAKE; else if( walking || crouched ) client->ps.stats[ STAT_STAMINA ] += STAMINA_WALK_RESTORE; |