diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:29:22 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:02 +0000 |
commit | 685e9535db65b8117a93afd68b93ce1521a6ec28 (patch) | |
tree | 379a6571720a38230181bc082caaabc921d31772 /src/game/g_active.c | |
parent | 7fed4f2d94817bb4c6d0a3bff665a5cae0ce8ff3 (diff) |
* Lucifer cannon projectile a little bigger with charge
* Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade
* Lucifer Cannon repeat rates fixed
* G_Damage() wont deal damage to dead entities
* Maybe fixed the buildable killed with shotgun won't show dying anim bug
* Attacked hives won't attack back when the OM is dead
* The monstrous hive bounding boxes shrunk to something reasonable
* Tesla Generator muzzle offset to the ball part, now fires over turrets
* HUDs can make vertical charge bars
* Human charge bar no longer overlaps scanner
* "There are no spawns remaining"
Changes to trample attack:
* No longer deals locational damage (wtf?)
* Charge "holding" restored
* Hit repeat rate limited to 50 ms
Changes to health cross icons:
* Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ )
* Icons fade from one to another
* Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit
* Poisoned icon for humans (Techhead's idea)
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 9faa2c33..e30f8bf4 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -663,7 +663,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) } if( ent->client->pers.teamSelection == PTE_HUMANS && - ( client->ps.stats[ STAT_STATE ] & SS_HEALING_ACTIVE ) ) + ( client->ps.stats[ STAT_STATE ] & SS_HEALING_2X ) ) { int remainingStartupTime = MEDKIT_STARTUP_TIME - ( level.time - client->lastMedKitTime ); @@ -677,7 +677,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) ent->health++; } else - ent->client->ps.stats[ STAT_STATE ] &= ~SS_HEALING_ACTIVE; + ent->client->ps.stats[ STAT_STATE ] &= ~SS_HEALING_2X; } else { @@ -696,7 +696,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) } } else - ent->client->ps.stats[ STAT_STATE ] &= ~SS_HEALING_ACTIVE; + ent->client->ps.stats[ STAT_STATE ] &= ~SS_HEALING_2X; } } } @@ -1409,9 +1409,15 @@ void ClientThink_real( gentity_t *ent ) client->lastSlowTime + ABUILDER_BLOB_TIME < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED; - if( ( client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) && - level.time - client->boostedTime >= BOOST_TIME ) - client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED; + // Update boosted state flags + client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTEDWARNING; + if( client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) + { + if( level.time - client->boostedTime >= BOOST_TIME ) + client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED; + else if( level.time - client->boostedTime >= BOOST_WARN_TIME ) + client->ps.stats[ STAT_STATE ] |= SS_BOOSTEDWARNING; + } // Check if poison cloud has worn off if( ( client->ps.eFlags & EF_POISONCLOUDED ) && @@ -1429,7 +1435,7 @@ void ClientThink_real( gentity_t *ent ) BG_UpgradeIsActive( UP_MEDKIT, client->ps.stats ) ) { //if currently using a medkit or have no need for a medkit now - if( client->ps.stats[ STAT_STATE ] & SS_HEALING_ACTIVE || + if( client->ps.stats[ STAT_STATE ] & SS_HEALING_2X || ( client->ps.stats[ STAT_HEALTH ] == client->ps.stats[ STAT_MAX_HEALTH ] && !( client->ps.stats[ STAT_STATE ] & SS_POISONED ) ) ) { @@ -1444,7 +1450,7 @@ void ClientThink_real( gentity_t *ent ) client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; client->poisonImmunityTime = level.time + MEDKIT_POISON_IMMUNITY_TIME; - client->ps.stats[ STAT_STATE ] |= SS_HEALING_ACTIVE; + client->ps.stats[ STAT_STATE ] |= SS_HEALING_2X; client->lastMedKitTime = level.time; client->medKitHealthToRestore = client->ps.stats[ STAT_MAX_HEALTH ] - client->ps.stats[ STAT_HEALTH ]; |