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authorTim Angus <tim@ngus.net>2006-05-16 21:18:58 +0000
committerTim Angus <tim@ngus.net>2006-05-16 21:18:58 +0000
commit7e62e77d7d8a406f8800de980b67c5cb213618de (patch)
tree3ac49b1f30759aadf87679fd95511e4e92dba63d /src/game/g_active.c
parentbac6bec08fe63e12578c47809823cb7ee3016c44 (diff)
* Patches from bugs:
2677: Credit transfer, 2691: Disallow deconstruct during SD, 2698: nextweap bug on OS X, 2700: Fix to buildables underground bug, 2701: Fix to dretch exploit, 2706: Fix to jetpack uninit memory read
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 99d4c308..299ca9f9 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1140,7 +1140,7 @@ void ClientThink_real( gentity_t *ent )
memset( &pm, 0, sizeof( pm ) );
- if( !( ucmd->buttons & BUTTON_TALK ) ) //&& client->ps.weaponTime <= 0 ) //TA: erk more server load
+ if( !( ucmd->buttons & BUTTON_TALK ) && !( client->ps.pm_flags & PMF_RESPAWNED ) )
{
switch( client->ps.weapon )
{