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authorTim Angus <tim@ngus.net>2006-07-31 21:35:21 +0000
committerTim Angus <tim@ngus.net>2006-07-31 21:35:21 +0000
commit91d17e135e2c4cc9869ab846f72798f018775c5c (patch)
treedc6c2d4abf58e33ca26fdf4edd30ea0f6b706ce7 /src/game/g_active.c
parentc999c50a24348489e5f705aa4b07bdcdf6b0658e (diff)
* Add otherEntityNum to playerState_t... and don't use it... yet
* Improve ckit tutorial text * Entities.def correction
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 73c42b99..b0fdb56f 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -304,13 +304,6 @@ void G_TouchTriggers( gentity_t *ent )
if( hit->touch )
hit->touch( hit, ent, &trace );
}
-
- // if we didn't touch a jump pad this pmove frame
- if( ent->client->ps.jumppad_frame != ent->client->ps.pmove_framecount )
- {
- ent->client->ps.jumppad_frame = 0;
- ent->client->ps.jumppad_ent = 0;
- }
}
/*