diff options
author | Tim Angus <tim@ngus.net> | 2001-06-16 19:19:42 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2001-06-16 19:19:42 +0000 |
commit | ba6e8c35bf5ffcdca53eb2345319c402ba50a86d (patch) | |
tree | 6bf0d270bfa93980cc6bc8a36373848dc1789a74 /src/game/g_active.c | |
parent | 96c0b0481787295d3cce286429b97d1432b5ee95 (diff) |
Restructured dynamic menu handling
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 18da18d7..e0a3654a 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -752,7 +752,7 @@ void ClientThink_real( gentity_t *ent ) { client->ps.gravity = g_gravity.value; // set speed - client->ps.speed = g_speed.value * client->classSpeed; + client->ps.speed = g_speed.value * BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] ); //TA: slow player if standing in creep for ( i = 1, creepNode = g_entities + i; i < level.num_entities; i++, creepNode++ ) |