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authorTim Angus <tim@ngus.net>2004-01-19 19:21:19 +0000
committerTim Angus <tim@ngus.net>2004-01-19 19:21:19 +0000
commitc60908dce88434be260a07a804c8985c763ed7f8 (patch)
tree125a0d624146b8ec34033fa2b0a44b17012b5a34 /src/game/g_active.c
parent73d22e1004003af65b2e1adba19649bb9933a42e (diff)
* Forced a weapon change when buying a weapon
* Implemented dynamic stage boundaries * A shedload of balance tweaks * Inevitably other stuff that I've forgotten whilst SF CVS has been down
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 91f45e52..9feb6721 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1140,6 +1140,8 @@ void ClientThink_real( gentity_t *ent )
vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE };
vec3_t mins, maxs, dir;
int i, num;
+ int j;
+ qboolean upgrade = qfalse;
//TA: look for object infront of player
AngleVectors( client->ps.viewangles, view, NULL, NULL );
@@ -1171,7 +1173,18 @@ void ClientThink_real( gentity_t *ent )
if( i == num && client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
- if( client->ps.persistant[ PERS_CREDIT ] > 0 )
+ for( j = PCL_NONE + 1; j < PCL_NUM_CLASSES; j++ )
+ {
+ if( BG_ClassCanEvolveFromTo( client->ps.stats[ STAT_PCLASS ], j,
+ client->ps.persistant[ PERS_CREDIT ], 0 ) >= 0 &&
+ BG_FindStagesForClass( j, g_alienStage.integer ) )
+ {
+ upgrade = qtrue;
+ break;
+ }
+ }
+
+ if( upgrade )
{
//no nearby objects and alien - show class menu
G_TriggerMenu( ent->client->ps.clientNum, MN_A_INFEST );