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authorTim Angus <tim@ngus.net>2007-09-16 21:38:35 +0000
committerTim Angus <tim@ngus.net>2007-09-16 21:38:35 +0000
commitd102b33653c85fe635d9addf9513c16dce941584 (patch)
tree0c0f433b28eac5ef9bdd1d740afaa2dcf49ea7bb /src/game/g_active.c
parent97a546ab92c1684de7e552cde36bcfe3f406e2fa (diff)
* (bug 2783) Rework lcannon firing logic
* Remove STAT_BOOSTEDTIME, instead inferring it via SS_BOOSTED * Set EF_TELEPORT_BIT when buying or selling the bsuit
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 4fb9624a..7acf6a9b 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1375,8 +1375,6 @@ void ClientThink_real( gentity_t *ent )
client->lastSlowTime + ABUILDER_BLOB_TIME < level.time )
client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED;
- client->ps.stats[ STAT_BOOSTTIME ] = level.time - client->lastBoostedTime;
-
if( client->ps.stats[ STAT_STATE ] & SS_BOOSTED &&
client->lastBoostedTime + BOOST_TIME < level.time )
client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED;