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author/dev/humancontroller <devhc@example.com>2017-02-07 18:51:21 +0100
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:09 +0100
commit069a74c854991bba55770a4f2143a4576bc47dcb (patch)
treee284747433e455d6bbc1c572393cb79c863cff14 /src/game/g_buildable.c
parent69f688e1658f4d934d3a0eca00e8fde1d07273b4 (diff)
stop creeping off-the-ground players
actually, this is pretty much a no-op, because the "creep everywhere off-ground" bug was actually masked by another bug: WRONG use of groundEntityNum; to be fixed immediately
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 796aff15..77ae43c8 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -583,7 +583,7 @@ qboolean G_FindCreep( gentity_t *self )
vec3_t temp_v;
//don't check for creep if flying through the air
- if( self->s.groundEntityNum == -1 )
+ if( !self->client && self->s.groundEntityNum == -1 )
return qtrue;
//if self does not have a parentNode or it's parentNode is invalid find a new one