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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:55:58 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:20 +0000
commit564fbccd704780f16dd58e03278b11336944fb68 (patch)
treeb8ff124be0ad0491071c92e43a31c1a1c8a39142 /src/game/g_buildable.c
parent5d0545b0427813e9841d876d6022b5e4f664effd (diff)
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index e11fb109..d72b7352 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -3490,7 +3490,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
reason = IBE_RPTPOWERHERE;
else if( !g_markDeconstruct.integer && G_IsPowered( entity_origin ) )
reason = IBE_RPTPOWERHERE;
- else if( !g_humanRepeaterAllowOverlap.integer )
+ else if( !REPEATER_ALLOWOVERLAP )
{
tempent = G_RepeaterWouldOverlap( entity_origin );