summaryrefslogtreecommitdiff
path: root/src/game/g_buildable.c
diff options
context:
space:
mode:
authorChristopher Schwarz <lakitu7@gmail.com>2011-08-07 23:40:03 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:13 +0000
commit7d331f075edd65eab5b0fce5d823f70abd5e95fb (patch)
tree8a8cf21cce429d4de1839268f3ab991a9c18785c /src/game/g_buildable.c
parentcb1e78beeeae8ff8f78310cff3bc30e9b9dce8b8 (diff)
* Silence some set-but-unused variable warnings. There are still more. Many others will be handled in the next upstream merge.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 0955dd19..f0016765 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -932,12 +932,8 @@ Think function for Alien Overmind
void AOvermind_Think( gentity_t *self )
{
vec3_t range = { OVERMIND_ATTACK_RANGE, OVERMIND_ATTACK_RANGE, OVERMIND_ATTACK_RANGE };
- vec3_t mins, maxs;
int i;
- VectorAdd( self->s.origin, range, maxs );
- VectorSubtract( self->s.origin, range, mins );
-
if( self->spawned && ( self->health > 0 ) )
{
//do some damage
@@ -947,7 +943,7 @@ void AOvermind_Think( gentity_t *self )
self->timestamp = level.time;
G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
}
-
+
// just in case an egg finishes building after we tell overmind to stfu
if( level.numAlienSpawns > 0 )
level.overmindMuted = qfalse;
@@ -3370,7 +3366,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
qboolean invert;
int contents;
playerState_t *ps = &ent->client->ps;
- int buildPoints;
// Stop all buildables from interacting with traces
G_SetBuildableLinkState( qfalse );
@@ -3395,7 +3390,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
reason = IBE_NORMAL;
contents = trap_PointContents( entity_origin, -1 );
- buildPoints = BG_Buildable( buildable )->buildPoints;
if( ( tempReason = G_SufficientBPAvailable( buildable, origin ) ) != IBE_NONE )
reason = tempReason;