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authorAsa Kravets <norfenstein@gmail.com>2009-10-03 13:10:00 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:30 +0000
commit8d0a921cbdfa70fd39234301b809f489df10068e (patch)
treefe57b757d55c125656f123087bc892c30ad08cf7 /src/game/g_buildable.c
parent516bcf75d8b4777f169a8c359e914ce152f36883 (diff)
Removed basilisk turret grabbing
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c25
1 files changed, 11 insertions, 14 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index dd7822b7..7bebe95c 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2255,10 +2255,7 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
{
vec3_t dirToTarget, dttAdjusted, angleToTarget, angularDiff, xNormal;
vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
- float temp, rotAngle, angularSpeed;
-
- angularSpeed = self->lev1Grabbed ? MGTURRET_ANGULARSPEED_GRAB :
- MGTURRET_ANGULARSPEED;
+ float temp, rotAngle;
VectorSubtract( self->enemy->s.pos.trBase, self->s.pos.trBase, dirToTarget );
VectorNormalize( dirToTarget );
@@ -2274,10 +2271,10 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
angularDiff[ YAW ] = AngleSubtract( self->s.angles2[ YAW ], angleToTarget[ YAW ] );
//if not pointing at our target then move accordingly
- if( angularDiff[ PITCH ] < 0 && angularDiff[ PITCH ] < (-angularSpeed) )
- self->s.angles2[ PITCH ] += angularSpeed;
- else if( angularDiff[ PITCH ] > 0 && angularDiff[ PITCH ] > angularSpeed )
- self->s.angles2[ PITCH ] -= angularSpeed;
+ if( angularDiff[ PITCH ] < 0 && angularDiff[ PITCH ] < (-MGTURRET_ANGULARSPEED) )
+ self->s.angles2[ PITCH ] += MGTURRET_ANGULARSPEED;
+ else if( angularDiff[ PITCH ] > 0 && angularDiff[ PITCH ] > MGTURRET_ANGULARSPEED )
+ self->s.angles2[ PITCH ] -= MGTURRET_ANGULARSPEED;
else
self->s.angles2[ PITCH ] = angleToTarget[ PITCH ];
@@ -2290,10 +2287,10 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
self->s.angles2[ PITCH ] = (-360) + MGTURRET_VERTICALCAP;
//if not pointing at our target then move accordingly
- if( angularDiff[ YAW ] < 0 && angularDiff[ YAW ] < ( -angularSpeed ) )
- self->s.angles2[ YAW ] += angularSpeed;
- else if( angularDiff[ YAW ] > 0 && angularDiff[ YAW ] > angularSpeed )
- self->s.angles2[ YAW ] -= angularSpeed;
+ if( angularDiff[ YAW ] < 0 && angularDiff[ YAW ] < ( -MGTURRET_ANGULARSPEED ) )
+ self->s.angles2[ YAW ] += MGTURRET_ANGULARSPEED;
+ else if( angularDiff[ YAW ] > 0 && angularDiff[ YAW ] > MGTURRET_ANGULARSPEED )
+ self->s.angles2[ YAW ] -= MGTURRET_ANGULARSPEED;
else
self->s.angles2[ YAW ] = angleToTarget[ YAW ];
@@ -2302,9 +2299,9 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
vectoangles( dirToTarget, self->turretAim );
//fire if target is within accuracy
- return ( abs( angularDiff[ YAW ] ) - angularSpeed <=
+ return ( abs( angularDiff[ YAW ] ) - MGTURRET_ANGULARSPEED <=
MGTURRET_ACCURACY_TO_FIRE ) &&
- ( abs( angularDiff[ PITCH ] ) - angularSpeed <=
+ ( abs( angularDiff[ PITCH ] ) - MGTURRET_ANGULARSPEED <=
MGTURRET_ACCURACY_TO_FIRE );
}