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authorZack Middleton <zturtleman@gmail.com>2014-05-19 03:37:59 -0500
committerTim Angus <tim@ngus.net>2014-08-28 11:03:33 +0100
commitc3d4d0aa93f114b1d3ec92312d1c1f4e6e929e0d (patch)
tree30442a9d594f4b6624088d8faeca0fc2a9ccbc7d /src/game/g_buildable.c
parent93128472323d98f9902b280e2716874cfd0b2a05 (diff)
Disable key repeat if key catcher is 0
SDL1.2 branch disables key repeat when key catcher is 0. Presumably to prevent binds from executing multiple times. SDL2 replaced being able to disabled key repeat using SDL_EnableKeyRepeat with a non-zero repeat value in the key event.
Diffstat (limited to 'src/game/g_buildable.c')
0 files changed, 0 insertions, 0 deletions