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authorTim Angus <tim@ngus.net>2001-07-03 20:09:28 +0000
committerTim Angus <tim@ngus.net>2001-07-03 20:09:28 +0000
commitdd4ddbab0e4fd8b2e3e51c507edce8af7d7cb647 (patch)
tree8234ac052cc987980d592b868256eabba5070f3b /src/game/g_buildable.c
parentad0e631684f50091535a780d45f81d98f15a692f (diff)
Further restructuring to g_buildable.c
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c108
1 files changed, 63 insertions, 45 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 5b2b4c4a..d51465f6 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -104,6 +104,53 @@ qboolean findPower( gentity_t *self )
/*
================
+findCreep
+
+attempt to find creep for self, return qtrue if successful
+================
+*/
+qboolean findCreep( gentity_t *self )
+{
+ int i;
+ gentity_t *ent;
+ gentity_t *closestSpawn;
+ int distance = 0;
+ int minDistance = 10000;
+ vec3_t temp_v;
+
+ //if self does not have a parentNode or it's parentNode is invalid find a new one
+ if( ( self->parentNode == NULL ) || !self->parentNode->inuse )
+ {
+ for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
+ {
+ if( !Q_stricmp( ent->classname, "team_droid_spawn" ) ||
+ !Q_stricmp( ent->classname, "team_droid_hivemind" ) )
+ {
+ VectorSubtract( self->s.origin, ent->s.origin, temp_v );
+ distance = VectorLength( temp_v );
+ if( distance < minDistance )
+ {
+ closestSpawn = ent;
+ minDistance = distance;
+ }
+ }
+ }
+
+ if( minDistance <= ( CREEP_BASESIZE * 3 ) )
+ {
+ self->parentNode = closestSpawn;
+ return qtrue;
+ }
+ else
+ return qfalse;
+ }
+
+ //if we haven't returned by now then we must already have a valid parent
+ return qtrue;
+}
+
+/*
+================
nullDieFunction
hack to prevent compilers complaining about function pointer -> NULL conversion
@@ -195,6 +242,16 @@ void DSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
trap_LinkEntity( self );
}
+/*
+================
+DSpawn_Think
+
+think function for Droid Spawn
+================
+*/
+void DSpawn_Think( gentity_t *self )
+{
+}
/*
================
@@ -227,19 +284,6 @@ void DDef1_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
trap_LinkEntity( self );
}
-
-/*
-================
-DSpawn_Think
-
-think function for Droid Spawn
-================
-*/
-void DSpawn_Think( gentity_t *self )
-{
-}
-
-
/*
================
DDef1_Think
@@ -249,44 +293,18 @@ think function for Droid Spawn
*/
void DDef1_Think( gentity_t *self )
{
- int i;
- gentity_t *ent;
- gentity_t *closestSpawn;
- int distance = 0;
- int minDistance = 10000;
- vec3_t temp_v;
- vec3_t dir = { 0, 0, 1 }; //up
-
- if( ( self->parentNode == NULL ) || !self->parentNode->inuse )
+ //if there is no creep nearby die
+ if( !findCreep( self ) )
{
- for ( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
- {
- if( !Q_stricmp( ent->classname, "team_droid_spawn" ) ||
- !Q_stricmp( ent->classname, "team_droid_hivemind" ) )
- {
- VectorSubtract( self->s.origin, ent->s.origin, temp_v );
- distance = VectorLength( temp_v );
- if( distance < minDistance )
- {
- closestSpawn = ent;
- minDistance = distance;
- }
- }
- }
-
- if( minDistance <= ( CREEP_BASESIZE * 3 ) )
- self->parentNode = closestSpawn;
- else
- {
- G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
- return;
- }
+ G_Damage( self, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ return;
}
+ //do some damage
G_SelectiveRadiusDamage( self->s.pos.trBase, self->parent, self->splashDamage,
self->splashRadius, self, self->splashMethodOfDeath, PTE_DROIDS );
- self->nextthink = level.time + 100;
+ self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.clientNum );
}
/*