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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 13:00:00 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:23 +0000
commite385cb197162269da855bba6c9fdce1b418b35bf (patch)
tree154ad5530b1d256071a0069328055730a7f8fffb /src/game/g_buildable.c
parent69b6bfc354c10e26debec2a6c468ab7cc41f886f (diff)
Make next queue time calculation more consistent
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c40
1 files changed, 34 insertions, 6 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 5d40cd15..99f27960 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2627,23 +2627,35 @@ void G_QueueBuildPoints( gentity_t *self )
if( powerEntity )
{
+ int nqt;
switch( powerEntity->s.modelindex )
{
case BA_H_REACTOR:
- if( !level.humanBuildPointQueue )
- level.humanNextQueueTime = level.time + g_humanBuildQueueTime.integer;
+ nqt = G_NextQueueTime( level.humanBuildPointQueue,
+ g_humanBuildPoints.integer,
+ g_humanBuildQueueTime.integer );
+ if( !level.humanBuildPointQueue ||
+ level.time + nqt < level.humanNextQueueTime )
+ level.humanNextQueueTime = level.time + nqt;
level.humanBuildPointQueue +=
BG_Buildable( self->s.modelindex )->buildPoints;
break;
case BA_H_REPEATER:
- if( powerEntity->usesZone && level.powerZones[powerEntity->zone].active )
+ if( powerEntity->usesZone &&
+ level.powerZones[ powerEntity->zone ].active )
{
- zone_t *zone = &level.powerZones[powerEntity->zone];
+ zone_t *zone = &level.powerZones[ powerEntity->zone ];
+
+ nqt = G_NextQueueTime( zone->queuedBuildPoints,
+ zone->totalBuildPoints,
+ g_humanRepeaterBuildQueueTime.integer );
+
+ if( !zone->queuedBuildPoints ||
+ level.time + nqt < zone->nextQueueTime )
+ zone->nextQueueTime = level.time + nqt;
- if( !zone->queuedBuildPoints )
- zone->nextQueueTime = level.time + g_humanRepeaterBuildQueueTime.integer;
zone->queuedBuildPoints +=
BG_Buildable( self->s.modelindex )->buildPoints;
}
@@ -2666,6 +2678,22 @@ void G_QueueBuildPoints( gentity_t *self )
/*
============
+G_NextQueueTime
+============
+*/
+int G_NextQueueTime( int queuedBP, int totalBP, int queueBaseRate )
+{
+ float fractionQueued;
+
+ if( totalBP == 0 )
+ return 0;
+
+ fractionQueued = queuedBP / (float)totalBP;
+ return ( 1.0f - fractionQueued ) * queueBaseRate;
+}
+
+/*
+============
G_BuildableTouchTriggers
Find all trigger entities that a buildable touches.