diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 13:16:49 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:38 +0000 |
commit | e9e52d0b7ec9bae071534df7581126d69d3e9bf8 (patch) | |
tree | 821a036f77322396ef919bb12fc8a64c7bcc4e51 /src/game/g_buildable.c | |
parent | 8c7c2601239c96c077a54dd4753cde8e5ceccff7 (diff) |
* Fix various fuck-ups introduced during the merge
+ Re-add error case when parsing damage scripts
+ Reinstate G_CountSpawns
+ Add missing call to PM_StartTorsoAnim
+ staticise G_IsCreepHere
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 2e906115..ab9d9afd 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -603,7 +603,7 @@ G_IsCreepHere simple wrapper to G_FindCreep to check if a location has creep ================ */ -qboolean G_IsCreepHere( vec3_t origin ) +static qboolean G_IsCreepHere( vec3_t origin ) { gentity_t dummy; |