summaryrefslogtreecommitdiff
path: root/src/game/g_buildable.c
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2009-10-03 13:16:49 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:38 +0000
commite9e52d0b7ec9bae071534df7581126d69d3e9bf8 (patch)
tree821a036f77322396ef919bb12fc8a64c7bcc4e51 /src/game/g_buildable.c
parent8c7c2601239c96c077a54dd4753cde8e5ceccff7 (diff)
* Fix various fuck-ups introduced during the merge
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 2e906115..ab9d9afd 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -603,7 +603,7 @@ G_IsCreepHere
simple wrapper to G_FindCreep to check if a location has creep
================
*/
-qboolean G_IsCreepHere( vec3_t origin )
+static qboolean G_IsCreepHere( vec3_t origin )
{
gentity_t dummy;