diff options
author | Tony J. White <tjw@tjw.org> | 2006-12-29 23:31:57 +0000 |
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committer | Tony J. White <tjw@tjw.org> | 2006-12-29 23:31:57 +0000 |
commit | efbd4de85142909a5e5d30ed7812666f095c68cd (patch) | |
tree | ff03916b937a50d9731415624301424619f98e94 /src/game/g_buildable.c | |
parent | 717589aa42f483cf962b5a7bb55498108dc5c35a (diff) |
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 327 |
1 files changed, 309 insertions, 18 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index f10251cf..8bf17b24 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2925,6 +2925,43 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->biteam = built->s.modelindex2 = BG_FindTeamForBuildable( buildable ); BG_FindBBoxForBuildable( buildable, built->r.mins, built->r.maxs ); + + // detect the buildable's normal vector + if( !builder->client ) + { + // initial base layout created by server + + if( builder->s.origin2[ 0 ] + || builder->s.origin2[ 1 ] + || builder->s.origin2[ 2 ] ) + { + VectorCopy( builder->s.origin2, normal ); + } + else if( BG_FindTrajectoryForBuildable( buildable ) == TR_BUOYANCY ) + VectorSet( normal, 0.0f, 0.0f, -1.0f ); + else + VectorSet( normal, 0.0f, 0.0f, 1.0f ); + } + else + { + // in-game building by a player + + if( builder->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) + { + if( builder->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) + VectorSet( normal, 0.0f, 0.0f, -1.0f ); + else + VectorCopy( builder->client->ps.grapplePoint, normal ); + } + else + VectorSet( normal, 0.0f, 0.0f, 1.0f ); + } + + // when building the initial layout, spawn the entity slightly off its + // target surface so that it can be "dropped" onto it + if( !builder->client ) + VectorMA( origin, 1.0f, normal, origin ); + built->health = 1; built->splashDamage = BG_FindSplashDamageForBuildable( buildable ); @@ -2937,6 +2974,14 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->spawned = qfalse; built->buildTime = built->s.time = level.time; + // build instantly in cheat mode + if( builder->client && g_cheats.integer ) + { + built->health = BG_FindHealthForBuildable( buildable ); + built->buildTime = built->s.time = + level.time - BG_FindBuildTimeForBuildable( buildable ); + } + //things that vary for each buildable that aren't in the dbase switch( buildable ) { @@ -3052,6 +3097,13 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->builtBy = -1; G_SetOrigin( built, origin ); + + // gently nudge the buildable onto the surface :) + VectorScale( normal, -50.0f, built->s.pos.trDelta ); + + // set turret angles + VectorCopy( builder->s.angles2, built->s.angles2 ); + VectorCopy( angles, built->s.angles ); built->s.angles[ PITCH ] = 0.0f; built->s.angles2[ YAW ] = angles[ YAW ]; @@ -3060,19 +3112,6 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->physicsBounce = BG_FindBounceForBuildable( buildable ); built->s.groundEntityNum = -1; - if( builder->client && builder->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) - { - if( builder->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) - VectorSet( normal, 0.0f, 0.0f, -1.0f ); - else - VectorCopy( builder->client->ps.grapplePoint, normal ); - - //gently nudge the buildable onto the surface :) - VectorScale( normal, -50.0f, built->s.pos.trDelta ); - } - else - VectorSet( normal, 0.0f, 0.0f, 1.0f ); - built->s.generic1 = (int)( ( (float)built->health / (float)BG_FindHealthForBuildable( buildable ) ) * B_HEALTH_MASK ); @@ -3229,11 +3268,9 @@ static void G_FinishSpawningBuildable( gentity_t *ent ) built->health = BG_FindHealthForBuildable( buildable ); built->s.generic1 |= B_SPAWNED_TOGGLEBIT; - // drop to floor - if( buildable != BA_NONE && BG_FindTrajectoryForBuildable( buildable ) == TR_BUOYANCY ) - VectorSet( dest, built->s.origin[ 0 ], built->s.origin[ 1 ], built->s.origin[ 2 ] + 4096 ); - else - VectorSet( dest, built->s.origin[ 0 ], built->s.origin[ 1 ], built->s.origin[ 2 ] - 4096 ); + // drop towards normal surface + VectorScale( built->s.origin2, -4096.0f, dest ); + VectorAdd( dest, built->s.origin, dest ); trap_Trace( &tr, built->s.origin, built->r.mins, built->r.maxs, dest, built->s.number, built->clipmask ); @@ -3275,3 +3312,257 @@ void G_SpawnBuildable( gentity_t *ent, buildable_t buildable ) ent->nextthink = level.time + FRAMETIME * 2; ent->think = G_FinishSpawningBuildable; } + +/* +============ +G_LayoutSave + +============ +*/ +void G_LayoutSave( char *name ) +{ + char map[ MAX_QPATH ]; + char fileName[ MAX_OSPATH ]; + fileHandle_t f; + int len; + int i; + gentity_t *ent; + char *s; + + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + if( !map[ 0 ] ) + { + G_Printf( "LayoutSave( ): no map is loaded\n" ); + return; + } + Com_sprintf( fileName, sizeof( fileName ), "layouts/%s/%s.dat", map, name ); + + len = trap_FS_FOpenFile( fileName, &f, FS_WRITE ); + if( len < 0 ) + { + G_Printf( "layoutsave: could not open %s\n", fileName ); + return; + } + + G_Printf("layoutsave: saving layout to %s\n", fileName ); + + for( i = MAX_CLIENTS; i < level.num_entities; i++ ) + { + ent = &level.gentities[ i ]; + if( ent->s.eType != ET_BUILDABLE ) + continue; + + s = va( "%i %f %f %f %f %f %f %f %f %f %f %f %f\n", + ent->s.modelindex, + ent->s.pos.trBase[ 0 ], + ent->s.pos.trBase[ 1 ], + ent->s.pos.trBase[ 2 ], + ent->s.angles[ 0 ], + ent->s.angles[ 1 ], + ent->s.angles[ 2 ], + ent->s.origin2[ 0 ], + ent->s.origin2[ 1 ], + ent->s.origin2[ 2 ], + ent->s.angles2[ 0 ], + ent->s.angles2[ 1 ], + ent->s.angles2[ 2 ] ); + trap_FS_Write( s, strlen( s ), f ); + } + trap_FS_FCloseFile( f ); +} + +int G_LayoutList( const char *map, char *list, int len ) +{ + // up to 128 single character layout names could fit in layouts + char fileList[ ( MAX_CVAR_VALUE_STRING / 2 ) * 5 ] = {""}; + char layouts[ MAX_CVAR_VALUE_STRING ] = {""}; + int numFiles, i, fileLen = 0, listLen; + int count = 0; + char *filePtr; + + numFiles = trap_FS_GetFileList( va( "layouts/%s", map ), ".dat", + fileList, sizeof( fileList ) ); + filePtr = fileList; + for( i = 0; i < numFiles; i++, filePtr += fileLen + 1 ) + { + fileLen = strlen( filePtr ); + listLen = strlen( layouts ); + if( fileLen < 5 ) + continue; + + // list is full, stop trying to add to it + if( ( listLen + fileLen ) >= sizeof( layouts ) ) + break; + + Q_strcat( layouts, sizeof( layouts ), filePtr ); + listLen = strlen( layouts ); + + // strip extension and add space delimiter + layouts[ listLen - 4 ] = ' '; + layouts[ listLen - 3 ] = '\0'; + count++; + } + if( count != numFiles ) + { + G_Printf( S_COLOR_YELLOW "WARNING: layout list was truncated to %d " + "layouts, but %d layout files exist in layouts/%s/.\n", + count, numFiles, map ); + } + Q_strncpyz( list, layouts, len ); + return count; +} + +/* +============ +G_LayoutSelect + +set level.layout based on g_layouts or g_layoutAuto +============ +*/ +void G_LayoutSelect( void ) +{ + char fileName[ MAX_OSPATH ]; + char layouts[ MAX_CVAR_VALUE_STRING ]; + char layouts2[ MAX_CVAR_VALUE_STRING ]; + char *l; + char map[ MAX_QPATH ]; + char *s; + int cnt = 0; + int layoutNum; + + Q_strncpyz( layouts, g_layouts.string, sizeof( layouts ) ); + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + + // one time use cvar + trap_Cvar_Set( "g_layouts", "" ); + + // pick an included layout at random if no list has been provided + if( !layouts[ 0 ] && g_layoutAuto.integer ) + { + G_LayoutList( map, layouts, sizeof( layouts ) ); + } + + if( !layouts[ 0 ] ) + return; + + Q_strncpyz( layouts2, layouts, sizeof( layouts2 ) ); + l = &layouts2[ 0 ]; + layouts[ 0 ] = '\0'; + s = COM_ParseExt( &l, qfalse ); + while( *s ) + { + Com_sprintf( fileName, sizeof( fileName ), "layouts/%s/%s.dat", map, s ); + if( trap_FS_FOpenFile( fileName, NULL, FS_READ ) > 0 ) + { + Q_strcat( layouts, sizeof( layouts ), s ); + Q_strcat( layouts, sizeof( layouts ), " " ); + cnt++; + } + else + G_Printf( S_COLOR_YELLOW "WARNING: layout \"%s\" does not exist\n", s ); + s = COM_ParseExt( &l, qfalse ); + } + if( !cnt ) + { + G_Printf( S_COLOR_RED "ERROR: none of the specified layouts could be " + "found, using map default\n" ); + return; + } + layoutNum = ( rand( ) & ( cnt - 1 ) ) + 1; + cnt = 0; + + Q_strncpyz( layouts2, layouts, sizeof( layouts2 ) ); + l = &layouts2[ 0 ]; + s = COM_ParseExt( &l, qfalse ); + while( *s ) + { + Q_strncpyz( level.layout, s, sizeof( level.layout ) ); + cnt++; + if( cnt >= layoutNum ) + break; + s = COM_ParseExt( &l, qfalse ); + } + G_Printf("using layout \"%s\" from list ( %s)\n", level.layout, layouts ); +} + +static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin, + vec3_t angles, vec3_t origin2, vec3_t angles2 ) +{ + gentity_t *builder; + + builder = G_Spawn( ); + builder->client = 0; + VectorCopy( origin, builder->s.pos.trBase ); + VectorCopy( angles, builder->s.angles ); + VectorCopy( origin2, builder->s.origin2 ); + VectorCopy( angles2, builder->s.angles2 ); + G_SpawnBuildable( builder, buildable ); +} + +/* +============ +G_LayoutLoad + +load the layout .dat file indicated by level.layout and spawn buildables +as if a builder was creating them +============ +*/ +void G_LayoutLoad( void ) +{ + fileHandle_t f; + int len; + char *layout; + char map[ MAX_QPATH ]; + int buildable = BA_NONE; + vec3_t origin = { 0.0f, 0.0f, 0.0f }; + vec3_t angles = { 0.0f, 0.0f, 0.0f }; + vec3_t origin2 = { 0.0f, 0.0f, 0.0f }; + vec3_t angles2 = { 0.0f, 0.0f, 0.0f }; + char line[ MAX_STRING_CHARS ]; + int i = 0; + + if( !level.layout[ 0 ] ) + return; + + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); + len = trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, level.layout ), + &f, FS_READ ); + if( len < 0 ) + { + G_Printf( "ERROR: layout %s could not be opened\n", level.layout ); + return; + } + layout = G_Alloc( len + 1 ); + trap_FS_Read( layout, len, f ); + *( layout + len ) = '\0'; + trap_FS_FCloseFile( f ); + while( *layout ) + { + if( i >= sizeof( line ) - 1 ) + { + G_Printf( S_COLOR_RED "ERROR: line overflow in %s before \"%s\"\n", + va( "layouts/%s/%s.dat", map, level.layout ), line ); + return; + } + line[ i++ ] = *layout; + line[ i ] = '\0'; + if( *layout == '\n' ) + { + i = 0; + sscanf( line, "%d %f %f %f %f %f %f %f %f %f %f %f %f\n", + &buildable, + &origin[ 0 ], &origin[ 1 ], &origin[ 2 ], + &angles[ 0 ], &angles[ 1 ], &angles[ 2 ], + &origin2[ 0 ], &origin2[ 1 ], &origin2[ 2 ], + &angles2[ 0 ], &angles2[ 1 ], &angles2[ 2 ] ); + + if( buildable > BA_NONE && buildable < BA_NUM_BUILDABLES ) + G_LayoutBuildItem( buildable, origin, angles, origin2, angles2 ); + else + G_Printf( S_COLOR_YELLOW "WARNING: bad buildable number (%d) in " + " layout. skipping\n", buildable ); + } + layout++; + } +} + |