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author/dev/humancontroller <devhc@example.com>2014-07-13 18:12:01 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:11 +0100
commit10121326fbf07b701038893ecdb19f672c29c11e (patch)
treef14b006721b4835f7dc04a3ef3ed75b73556d621 /src/game/g_client.c
parent8391e8997fad1bdbd6b9d189c6afca22d3e4324c (diff)
implement the range marker functionality, use it to create buildable range markers
use the entity 64-bit client-masking extension when available
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 548ec963..61ff80a3 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -969,6 +969,9 @@ char *ClientUserinfoChanged( int clientNum, qboolean forceName )
else
client->pers.disableBlueprintErrors = qfalse;
+ client->pers.buildableRangeMarkerMask =
+ atoi( Info_ValueForKey( userinfo, "cg_buildableRangeMarkerMask" ) );
+
// teamInfo
s = Info_ValueForKey( userinfo, "teamoverlay" );