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authorTim Angus <tim@ngus.net>2004-01-11 00:20:04 +0000
committerTim Angus <tim@ngus.net>2004-01-11 00:20:04 +0000
commit5b4909a3e494eb8c677e3ae65818469fa9c22e3c (patch)
treefe72405533331b4995a3a41c8f582b73998dacf5 /src/game/g_client.c
parentbddd5e171dabad555ac767013de9114678a82ee7 (diff)
* Sorted out hydra gas screwups
* Synced MOD_ and EV_ lists * Removed "devmap" command from map rotation system * Increased soldier bite damage to 50 * Reduced price of light armour to 70 * Added visibility tests to the hive and acid tube * Some other stuff
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index cf66ae1e..688b730e 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -314,7 +314,7 @@ gentity_t *SelectAlienSpawnPoint( void )
continue;
//spawn is blocked
- if( tr.fraction < 1.0f )
+ if( tr.fraction < 1.0f || tr.startsolid )
continue;
spots[ count ] = spot;
@@ -377,7 +377,7 @@ gentity_t *SelectHumanSpawnPoint( void )
continue;
//spawn is blocked
- if( tr.fraction < 1.0f )
+ if( tr.fraction < 1.0f || tr.startsolid )
continue;
spots[ count ] = spot;