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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:26:03 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:59 +0000
commit617fac98d0df82c4beda446547ca021b7a12d9dd (patch)
treeddea2c0785b61aec075c9fcb3d20a29045fb4af5 /src/game/g_client.c
parentc2772cce6c591f4b043da4526764298d88cce9a9 (diff)
* Build delay pie slices are now 5 sec each for both teams
* Removed individual weapon build delay * Removed Advanced Construction Kit, everything is built by the normal kit * S2+ buildables cannot be built by regular grangers * Clicking to pick team during spectator mode fixed * New cvar: cg_printDuplicate, when set to 0 (default) prevents duplicate messages from being printed to screen (they still show up in console) * Pressing ESC while editing a UI item (esp. new Say menu) will not cause your cursor to disappear next time you open a menu
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 1a2714cb..9298eb55 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1462,6 +1462,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
client->ps.stats[ STAT_WEAPONS ] = 0;
client->ps.stats[ STAT_WEAPONS2 ] = 0;
client->ps.stats[ STAT_SLOTS ] = 0;
+ client->ps.stats[ STAT_MISC ] = 0;
client->ps.eFlags = flags;
client->ps.clientNum = index;