diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:28:03 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:01 +0000 |
commit | 650c8fab57707a2d32bd2bbf038085842f7f9ba8 (patch) | |
tree | f759f7378facb36ea71455d9e64b79efa1d41430 /src/game/g_client.c | |
parent | a1d19593a011737c5170c89973a352d511dc6d82 (diff) |
* Humans hit with Basilisk gas now show a particle effect until it wears off
* Basilisk gas view bob effect now properly accounts for shorter time due to protection
* SS_POISONCLOUDED moved to EF_POISONCLOUDED (which used to be EF_TALK for chat balloons)
* Added a userinfo cvar cg_alwaysSprint which, when enabled, makes humans sprint all the time (PS_ALWAYSSPRINT)
* Power bolt on the Human HUD glows when sprinting (not very visible though)
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 9298eb55..621a0261 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1110,6 +1110,14 @@ void ClientUserinfoChanged( int clientNum ) else client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGTOGGLE; + // always sprint + s = Info_ValueForKey( userinfo, "cg_alwaysSprint" ); + + if( atoi( s ) ) + client->ps.persistant[ PERS_STATE ] |= PS_ALWAYSSPRINT; + else + client->ps.persistant[ PERS_STATE ] &= ~PS_ALWAYSSPRINT; + // teamInfo s = Info_ValueForKey( userinfo, "teamoverlay" ); |