diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:18:02 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:51 +0000 |
commit | 6bff95c5978a0d4e0cb7e99232a1e61678fcf81b (patch) | |
tree | 6a6788b2b51c50707bc7f2dbdccb8cc40aab4e9c /src/game/g_client.c | |
parent | 75002f6c61b3e7e3521819df0216d52c14374520 (diff) |
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretch bounding box. Prevents spectators from getting stuck in the floor.
* Buildables round their health up when encoding health information for transmission, no more 0 hp buildables that aren't dead
* Removed the devmap credits hack I put in earlier
* Can now use \itemact weapon to switch to weapon, also \itemact weapon/blaster will not repeatedly force a weapon change if that weapon is already selected
* Options menu entry for "Sprint" changed to "Sprint / Dodge" with correct bind (+button6)
Norfenstein decided to switch to fractional "frags" (aka evos) for Aliens:
* BG_ClassCanEvolveFromTo rewritten to be more robust in case classes are shuffled around later
* CG_AtHighestClass and BG_UpgradeClassAvailable merged into BG_AlienCanEvolve
* Changed BG_GetValueOfHuman to BG_GetValueOfPlayer which now accomodates Aliens too
* Aliens now must receive 400 credits per frag point (9 evos = 3600 credits!)
* Aliens can only spend whole points
* TK/Suicide penalties moved to tremulous.h and converted to credit values
* Complex nasty Alien land goes bye-bye
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index b1b07df4..b8fd8472 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -93,7 +93,7 @@ void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap ) client->pers.credit += credit; capAmount = client->pers.teamSelection == PTE_ALIENS ? - ALIEN_MAX_KILLS : HUMAN_MAX_CREDITS; + ALIEN_MAX_FRAGS * ALIEN_CREDITS_PER_FRAG : HUMAN_MAX_CREDITS; if( client->pers.credit > capAmount ) client->pers.credit = capAmount; @@ -1590,14 +1590,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue ); VectorCopy( ent->client->ps.origin, ent->r.currentOrigin ); trap_LinkEntity( ent ); - - // if this is devmap, give them some credits - if( g_cheats.integer && ent != spawn ) - { - int credits = ent->client->pers.teamSelection == PTE_HUMANS ? 1000 : 5; - - G_AddCreditToClient( ent->client, credits, qtrue ); - } } // must do this here so the number of active clients is calculated |