diff options
author | Tim Angus <tim@ngus.net> | 2003-03-23 04:17:29 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-03-23 04:17:29 +0000 |
commit | 6e71d986e00470bcff1e5aba64339fac592b9669 (patch) | |
tree | 8489a84741268d43b49b9e5c696a33dbb5925dee /src/game/g_client.c | |
parent | 62a23c3088d9766003a2df61c374b8e7af5a7fdb (diff) |
* Serverside menu triggering now uses server commands for increased reliability
* Finished code support for new armoury menu
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 65bc992c..a77cf96b 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1348,9 +1348,9 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) if( client->sess.sessionTeam == TEAM_SPECTATOR ) { if( teamLocal == PTE_ALIENS ) - G_AddPredictableEvent( ent, EV_MENU, MN_A_CLASS ); + G_TriggerMenu( ent->client->ps.clientNum, MN_A_CLASS ); else if( teamLocal == PTE_HUMANS ) - G_AddPredictableEvent( ent, EV_MENU, MN_H_SPAWN ); + G_TriggerMenu( ent->client->ps.clientNum, MN_H_SPAWN ); } // increment the spawncount so the client will detect the respawn |