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authorTim Angus <tim@ngus.net>2003-06-16 03:02:08 +0000
committerTim Angus <tim@ngus.net>2003-06-16 03:02:08 +0000
commit72b7a39be0762a9c604781404f047e2a0653f5f2 (patch)
tree3b96372204860b05dc854b0b355317492d46f1f1 /src/game/g_client.c
parent6a4001989d0307be00dd85b7aa75cf1c5b09acb6 (diff)
* Exchanged Dragoon and Hydra to better fit the models
* Adjusted relavant attributes * Disabled bank * Credits now non-volatile * In stages where the advanced builder is allowed it is now available from the egg
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 472a1d5f..4c95708a 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1383,9 +1383,9 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
client->ps.stats[ STAT_WEAPONS2 ] = 0;
client->ps.stats[ STAT_SLOTS ] = 0;
- //no credit
- if( !spawn )
- client->ps.persistant[ PERS_CREDIT ] = 0;
+ //NON-VOLATILE CREDIT //no credit
+/* if( !spawn )
+ client->ps.persistant[ PERS_CREDIT ] = 0;*/
client->ps.eFlags = flags;
client->ps.clientNum = index;