diff options
author | Tim Angus <tim@ngus.net> | 2003-06-16 03:02:08 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-06-16 03:02:08 +0000 |
commit | 72b7a39be0762a9c604781404f047e2a0653f5f2 (patch) | |
tree | 3b96372204860b05dc854b0b355317492d46f1f1 /src/game/g_client.c | |
parent | 6a4001989d0307be00dd85b7aa75cf1c5b09acb6 (diff) |
* Exchanged Dragoon and Hydra to better fit the models
* Adjusted relavant attributes
* Disabled bank
* Credits now non-volatile
* In stages where the advanced builder is allowed it is now available from the egg
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 472a1d5f..4c95708a 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1383,9 +1383,9 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) client->ps.stats[ STAT_WEAPONS2 ] = 0; client->ps.stats[ STAT_SLOTS ] = 0; - //no credit - if( !spawn ) - client->ps.persistant[ PERS_CREDIT ] = 0; + //NON-VOLATILE CREDIT //no credit +/* if( !spawn ) + client->ps.persistant[ PERS_CREDIT ] = 0;*/ client->ps.eFlags = flags; client->ps.clientNum = index; |