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authorTim Angus <tim@ngus.net>2005-07-30 20:39:35 +0000
committerTim Angus <tim@ngus.net>2005-07-30 20:39:35 +0000
commitb673cb6f3dd2014c4437d62a3b82106b5aec750b (patch)
tree5c5572d9c12231a068e6ea5149b458abd14583ef /src/game/g_client.c
parent34ef13ee1769a3ec5fd6f93394f8903c9f5570ea (diff)
* Trapper targetting bug should be fixed/occur less frequently
* Free kill timer is no longer reset when spawning * Removed loading of sprites/plasma1.tga
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 23fca525..5ca073b8 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1477,7 +1477,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
client->ps.pm_time = 100;
client->respawnTime = level.time;
- client->lastKillTime = level.time;
client->inactivityTime = level.time + g_inactivity.integer * 1000;
client->latched_buttons = 0;