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authorTim Angus <tim@ngus.net>2001-06-16 19:19:42 +0000
committerTim Angus <tim@ngus.net>2001-06-16 19:19:42 +0000
commitba6e8c35bf5ffcdca53eb2345319c402ba50a86d (patch)
tree6bf0d270bfa93980cc6bc8a36373848dc1789a74 /src/game/g_client.c
parent96c0b0481787295d3cce286429b97d1432b5ee95 (diff)
Restructured dynamic menu handling
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index e81a3ab2..810ad6d6 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1314,7 +1314,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) {
client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = BG_FindHealthForClass( ent->client->pers.pclass );
client->ps.stats[ STAT_ARMOR ] = BG_FindArmorForClass( ent->client->pers.pclass );
- client->classSpeed = BG_FindSpeedForClass( ent->client->pers.pclass );
// clear entity values
switch( ent->client->pers.pclass )