diff options
author | Tim Angus <tim@ngus.net> | 2003-08-12 02:42:17 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-12 02:42:17 +0000 |
commit | d8289eef899a0be82afbe22501f39f20e5b25d90 (patch) | |
tree | 69580d6f7ebb4d339cb5368f4b52a430e8a8886a /src/game/g_client.c | |
parent | 44a9b6d825e66df1f6f9cd2475186c0f0bf2cb8b (diff) |
* Disabled automatically bringing up spawn menus to prevent cutting off chat
* EV_NEXT_WEAPON event now only triggers on the correct client
* Creep slowdown totally reworked, it's now predicted and might actually work
* Listboxes now have their selection set to 0 whenever displayed
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index a4d2684a..a61cd200 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1365,14 +1365,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) client->ps.eventSequence = eventSequence; - if( client->sess.sessionTeam == TEAM_SPECTATOR ) - { - if( teamLocal == PTE_ALIENS ) - G_TriggerMenu( index, MN_A_CLASS ); - else if( teamLocal == PTE_HUMANS ) - G_TriggerMenu( index, MN_H_SPAWN ); - } - // increment the spawncount so the client will detect the respawn client->ps.persistant[ PERS_SPAWN_COUNT ]++; client->ps.persistant[ PERS_TEAM ] = client->sess.sessionTeam; |