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authorTim Angus <tim@ngus.net>2003-08-12 02:42:17 +0000
committerTim Angus <tim@ngus.net>2003-08-12 02:42:17 +0000
commitd8289eef899a0be82afbe22501f39f20e5b25d90 (patch)
tree69580d6f7ebb4d339cb5368f4b52a430e8a8886a /src/game/g_client.c
parent44a9b6d825e66df1f6f9cd2475186c0f0bf2cb8b (diff)
* Disabled automatically bringing up spawn menus to prevent cutting off chat
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index a4d2684a..a61cd200 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1365,14 +1365,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
client->ps.eventSequence = eventSequence;
- if( client->sess.sessionTeam == TEAM_SPECTATOR )
- {
- if( teamLocal == PTE_ALIENS )
- G_TriggerMenu( index, MN_A_CLASS );
- else if( teamLocal == PTE_HUMANS )
- G_TriggerMenu( index, MN_H_SPAWN );
- }
-
// increment the spawncount so the client will detect the respawn
client->ps.persistant[ PERS_SPAWN_COUNT ]++;
client->ps.persistant[ PERS_TEAM ] = client->sess.sessionTeam;